Edit of asset "GUS - Godot Universal Serializer 2" Accepted

Old/Current New/Edit
Title GUS - Godot Universal Serializer 2
Description Current is fit for 4.2 stable.
Old versions can be found in the github repo's relese page.

A Godot's universal serializer for size optimization.
Support all data types except Object, RID, Callable and Signal in Godot 4.x.

Feature:
Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer.
Integer are variable length serialization.
The serialized data size is smaller than JSON text to utf8 and the native serialization method var_to_bytes(). GUS is especially suitable for the serialization of structured small data transfer in multiplayer games.
GDExtension plugin, high performance.
You can run the EditorScript which named GUS_benchmark.gd to view the contrast between GUS, Native, and JSON.

How to use:
Download release plugin, install this plugin just like other plugin.
Pass variable which without Object, OID, Callable, Signal into GUS.var_to_bytes() and get the serialized data, than send to network peer.
After the remote network peer obtains the serialized data, passe it into GUS.bytes_to_var() to get the same variable as before serialization.
Be careful:
Array and Dictionary should not contain Object, RID, Callable and Signal.
Currently just support platform windows.


Click `View Files` to see more benchmark results.
Current is fit for 4.0 Beta10.

A Godot's universal serializer for size optimization.
Support all data types except Object, RID, Callable and Signal in Godot 4.x.

Feature:
Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer.
Integer are variable length serialization.
The serialized data size is smaller than JSON text to utf8 and the native serialization method var_to_bytes(). GUS is especially suitable for the serialization of structured small data transfer in multiplayer games.
GDExtension plugin, high performance.
You can run the EditorScript which named GUS_benchmark.gd to view the contrast between GUS, Native, and JSON.

How to use:
Download release plugin, install this plugin just like other plugin.
Pass variable which without Object, OID, Callable, Signal into GUS.var_to_bytes() and get the serialized data, than send to network peer.
After the remote network peer obtains the serialized data, passe it into GUS.bytes_to_var() to get the same variable as before serialization.
Be careful:
Array and Dictionary should not contain Object, RID, Callable and Signal.
Currently just support platform windows.


Click View Files to see more benchmark results.
Category Misc
License MIT
Repository Provider GitHub
Repository Url https://github.com/Daylily-Zeleen/GUS-Godot-Universal-Serializer-2.0
Issues Url https://github.com/Daylily-Zeleen/GUS-Godot-Universal-Serializer-2.0/issues
Godot version Godot 4.2
Version String v2.1.7 v2.1.1
Download Commit a7cc261762ff27a6a1fc7953e2ba6f1a0213f33a f013f4bdbc21875c60c11784c6600ddd6ff4548d
Download Url (Computed) https://github.com/Daylily-Zeleen/GUS-Godot-Universal-Serializer-2.0/archive/a7cc261762ff27a6a1fc7953e2ba6f1a0213f33a.zip https://github.com/Daylily-Zeleen/GUS-Godot-Universal-Serializer-2.0/archive/f013f4bdbc21875c60c11784c6600ddd6ff4548d.zip
Icon Url https://raw.githubusercontent.com/Daylily-Zeleen/GUS-Godot-Universal-Serializer-2.0/main/icon.png