Edit of asset "Universal Fade" Accepted

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Title Universal Fade
Description Allows you to fade out and fade in the screen with a single line of code. No configuration needed, just install the addon and you can use it.

Example:
Fade.fade_out()
This will fade the screen to black over 1 second.

You can achieve scene transition with these 3 lines:
await Fade.fade_out().finished
get_tree().change_scene(new_scene)
Fade.fade_in()

The fade methods take these arguments (all optional):
time - time of the fade (in seconds). 1 by default
color - the color to fade to/from. Black by default
pattern - the fade pattern. See below. Empty string for no pattern (default)
reverse - if using pattern, this will reverse it. Default is false
smooth - if using pattern, this will make it smooth. Default is false

There's also a method for crossfading (i.e. interweawing two screens). It also takes two methods, where only one takes (optional) arguments:

Fade.crossfade_prepare(time, pattern, reverse, smooth)
get_tree().change_scene(new_scene)
Fade.crossfade_execute()

The node comes with 5 patterns: Diagonal, Diamond, GradientHorizontal, GradientVertical, Noise, Swirl. Just type the name of the pattern to use it, e.g. Fade.fade_out(1, Color.BLACK, "Diamond")

You can add custom fade patterns by putting PNG files to "addons/UniversalFade/Patterns" folder. The name format is: "<name>.png", where <name> is what you will provide as argument for the method. They should use grayscale colors and they will fade from white to black. The pattern directory can be changed using "addons/universal_fade/patterns_directory" project setting.

Check the repo for more info and some GIFs.
Allows you to fade out and fade in the screen with a single line of code. No configuration needed, just install the addon and you can use it.

Example:
Fade.fade_out()
This will fade the screen to black over 1 second.

You can achieve scene transition with these 3 lines:
await Fade.fade_out().finished
get_tree().change_scene(new_scene)
Fade.fade_in()

The fade methods take these arguments (all optional):
time - time of the fade (in seconds). 1 by default
color - the color to fade to/from. Black by default
pattern - the fade pattern. See below. Empty string for no pattern (default)
reverse - if using pattern, this will reverse it. Default is false
smooth - if using pattern, this will make it smooth. Default is false

There's also a method for crossfading (i.e. interweawing two screens). It also takes two methods, where only one takes (optional) arguments:

Fade.crossfade_prepare(time, pattern, reverse, smooth)
get_tree().change_scene(new_scene)
Fade.crossfade_execute()

The node comes with 5 patterns: Diagonal, Diamond, GradientHorizontal, GradientVertical, Noise, Swirl. Just type the name of the pattern to use it, e.g. Fade.fade_out(1, Color.BLACK, "Diamond")

You can add custom fade patterns by putting PNG files to "addons/UniversalFade/Patterns" folder. The name format is: "<name>.png", where <name> is what you will provide as argument for the method. They should use grayscale colors and they will fade from white to black.

Check the repo for more info and some GIFs.
Category Misc
License MIT
Repository Provider GitHub
Repository Url https://github.com/KoBeWi/Godot-Universal-Fade
Issues Url https://github.com/KoBeWi/Godot-Universal-Fade/issues
Godot version Godot 4.0
Version String 1.3 1.2
Download Commit f091514bba652880f81c5bc8809e0ee4498988ea 39c75477a62bce6d79e7b6f945bcb86f90c4ff35
Download Url (Computed) https://github.com/KoBeWi/Godot-Universal-Fade/archive/f091514bba652880f81c5bc8809e0ee4498988ea.zip https://github.com/KoBeWi/Godot-Universal-Fade/archive/39c75477a62bce6d79e7b6f945bcb86f90c4ff35.zip
Icon Url https://github.com/KoBeWi/Godot-Universal-Fade/blob/master/Media/Icon.png?raw=1
Preview Insert
Type image
Image/Video URL https://github.com/KoBeWi/Godot-Universal-Fade/blob/master/Media/Screenshot2.png?raw=1
Thumbnail