Edit of asset "Scene Manager Tool (Godot3)" Accepted

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Title Scene Manager Tool (Godot3)
Description An advanced tool to manage scenes and transitions between scenes.

Features:
**Recently Added**:

1. Loading scenes interactive is possible. (Loading scene code example added)
2. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to back(previous scene) functionality

**All**:

1. A fully responsive tool menu structure to manage and categorize your scene
2. Save button that saves all scenes in a dictionary
3. Refresh button that refreshes the tool with latest saved status of the scenes
4. List duplication check for keys
5. Smooth transition between scenes
6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list
7. Categorization for scenes
8. Ignore folder section can hide optionally
9. Change to previous scenes is possible
10. Fully customizable transitions
11. Customizable way of entering the first scene of the game
12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)
13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed)
14. Fade in and fade out with different desired patterns
15. You can create instance of a scene just by calling the scene with a key
16. Transition is so much customizable
17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them
An advanced tool to manage scenes and transitions between scenes.

Features:
1. A fully responsive tool menu structure to manage and categorize your scene
2. Save button that saves all scenes in a json format
3. Refresh button that refreshes the tool with latest saved status of the scenes
4. List duplication check for keys
5. Smooth transition between scenes
6. Demo
7. Memory performance
8. Ignore folder feature which ignores some folders you said to ignore in Scene Manager addon tool
9. Categorization for scenes
10. Ignore folder section can hide optionally
11. Change to previous scenes is allowed and possible and handled
12. Fully customizable transitions
13 Customizable entering the first scene of the game transition
14. Reset Scene Manager function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)
15. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button)
16. Fade in and fade out with different desired patterns
17. You can create instance of a scene just by calling the scene with a key
18. Transition is so much customizable
19. SceneManager tool will ignore scenes inside folders with .gdignore file inside them

Simple use case:

```
extends Button

export(String) var scene
export(float) var fade_out_speed = 1
export(float) var fade_in_speed = 1
export(String) var fade_out_pattern = "fade"
export(String) var fade_in_pattern = "fade"
export(float, 0, 1) var fade_out_smoothness = 0.1
export(float, 0, 1) var fade_in_smoothness = 0.1
export(bool) var fade_out_inverted = false
export(bool) var fade_in_inverted = false
export(Color) var color = Color(0, 0, 0)
export(float) var timeout = 0
export(bool) var clickable = false

onready var fade_out_options = SceneManager.create_options(fade_out_speed, fade_out_pattern, fade_out_smoothness, fade_out_inverted)
onready var fade_in_options = SceneManager.create_options(fade_in_speed, fade_in_pattern, fade_in_smoothness, fade_in_inverted)
onready var general_options = SceneManager.create_general_options(color, timeout, clickable)

func _ready() -> void:
var fade_in_first_scene_options = SceneManager.create_options(1, "fade")
var first_scene_general_options = SceneManager.create_general_options(Color(0, 0, 0), 1, false)
SceneManager.show_first_scene(fade_in_first_scene_options, first_scene_general_options)
# code breaks if scene is not recognizable
SceneManager.validate_scene(scene)
# code breaks if pattern is not recognizable
SceneManager.validate_pattern(fade_out_pattern)
SceneManager.validate_pattern(fade_in_pattern)

func _on_button_button_up():
SceneManager.change_scene(scene, fade_out_options, fade_in_options, general_options)

func _on_reset_button_up():
SceneManager.reset_scene_manager()
```
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/maktoobgar/scene_manager
Issues Url https://github.com/maktoobgar/scene_manager/issues
Godot version Godot 3.5
Version String 2.2.1 2.0.1
Download Commit 5f618aac60191f631a29550d2a427fe115d02d50 fdf9918204fb395d4c8fc5de00913dec0ea50e14
Download Url (Computed) https://github.com/maktoobgar/scene_manager/archive/5f618aac60191f631a29550d2a427fe115d02d50.zip https://github.com/maktoobgar/scene_manager/archive/fdf9918204fb395d4c8fc5de00913dec0ea50e14.zip
Icon Url https://github.com/maktoobgar/scene_manager/raw/main/icon.png