Edit of asset "Float Barrier" Accepted

Old/Current New/Edit
Title Float Barrier
Description Provides a visual barrier at a constant 4km from the world origin in the Godot engine.

* FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice.

* FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far.

Because the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin.
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/aaronfranke/GodotFloatBarrier
Issues Url https://github.com/aaronfranke/GodotFloatBarrier/issues
Godot version Godot 3.3 Godot 3.3
Version String 3.3 3.3
Download Commit 06e8da7bcae5e91966a9962e468ce11df6c9534f 06e8da7bcae5e91966a9962e468ce11df6c9534f
Download Url (Computed) https://github.com/aaronfranke/GodotFloatBarrier/archive/06e8da7bcae5e91966a9962e468ce11df6c9534f.zip https://github.com/aaronfranke/GodotFloatBarrier/archive/06e8da7bcae5e91966a9962e468ce11df6c9534f.zip
Icon Url https://raw.githubusercontent.com/aaronfranke/GodotFloatBarrier/master/floatbarrier.png