Edit of asset "Flexible Toon Shader" Accepted
Old/Current | New/Edit | |
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Title | Flexible Toon Shader | |
Description |
A flexible toon shader for the Godot Engine with many features: 🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources â›±ï¸ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting ðŸ–¼ï¸ Supports textures for albedo and specular New: âœï¸ Experimental toon hatching shader (available as a separate material) |
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Category | Shaders | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/CaptainProton42/FlexibleToonShaderGD | |
Issues Url | https://github.com/CaptainProton42/FlexibleToonShaderGD/issues | |
Godot version | Godot 3.3 | |
Version String | 1.1.1 | 1.0.1 |
Download Commit | dacf9a41d697a26360af96cdbf6332589cd97ab7 | 2f73950b4f6439ffd0437445fab7ebdfb9da5184 |
Download Url (Computed) | https://github.com/CaptainProton42/FlexibleToonShaderGD/archive/dacf9a41d697a26360af96cdbf6332589cd97ab7.zip | https://github.com/CaptainProton42/FlexibleToonShaderGD/archive/2f73950b4f6439ffd0437445fab7ebdfb9da5184.zip |
Icon Url |
https://raw.githubusercontent.com/CaptainProton42/FlexibleToonShaderGD/main/images/icon.png
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