Flexible Toon Shader 1.1.1 Shaders 3.3 Community
Submitted by user CaptainProton42; MIT; 2021-05-20
A flexible toon shader for the Godot Engine with many features:
🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap
🎨 Supports custom color ramps
🌈 Affected by the colors of light sources and ambient light in the scene
💡 Allows for multiple light sources
â›±ï¸ Supports shadows and attenuation
✨ Visual extras like specular reflections and rim lighting
ðŸ–¼ï¸ Supports textures for albedo and specular
New:
âœï¸ Experimental toon hatching shader (available as a separate material)
View files Download Submit an issue Recent Edits