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Flexible Toon Shader 1.1.1 Shaders 3.3 Community

Submitted by user CaptainProton42; MIT; 2021-05-20

A flexible toon shader for the Godot Engine with many features:

🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap
🎨 Supports custom color ramps
🌈 Affected by the colors of light sources and ambient light in the scene
💡 Allows for multiple light sources
⛱️ Supports shadows and attenuation
✨ Visual extras like specular reflections and rim lighting
🖼️ Supports textures for albedo and specular

New:
✏️ Experimental toon hatching shader (available as a separate material)


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