Edit of asset "Zone Loading System" Accepted

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Title Zone Loading System
Description This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.

This works for both 2D games and 3D games, try the demo by executing this project.

Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.

You may leave feedback on the Github "Feedback" issue.
Download the version on Github to get the latest changes.
This is a dynamic zone loading system where the world is split into zones that load and unload automatically when the player explores, using a background thread to preload data. This allows for huge seamless worlds without loading screen.

This system can be used for 2D and 3D (demo included).

This system is for handcrafted zones like in a FPS, Adventure game or 2D game. It is not a chunk system based on distance to the player.
Category Templates
License CC0
Repository Provider GitHub
Repository Url https://github.com/Yogoda/ZoneLoadingSystem
Issues Url https://github.com/Yogoda/ZoneLoadingSystem/issues
Godot version Godot 3.4
Version String 2.2 2.1
Download Commit 36f65649a36634ac51a69f2ec97c48736ed25655 a201ea5948f10b15b4b6711aa1c9d404ed719119
Download Url (Computed) https://github.com/Yogoda/ZoneLoadingSystem/archive/36f65649a36634ac51a69f2ec97c48736ed25655.zip https://github.com/Yogoda/ZoneLoadingSystem/archive/a201ea5948f10b15b4b6711aa1c9d404ed719119.zip
Icon Url https://raw.githubusercontent.com/Yogoda/ZoneLoadingSystem/master/icon.png