This is a dynamic zone loading system where the world is split into zones that load and unload automatically when the player explores, using a thread to load data in parallel. This allows having a huge seamless world without loading screens.
This system can be used for 2D and 3D (demos included). Please note that this system is for handcrafted zones of random size. It is not a chunk system based on the distance to the player.
You may leave feedback on the Github "Feedback" issue.