Edit of asset "Godot Touch Input Manager - Godot 3.x" Accepted

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Title Godot Touch Input Manager - Godot 3.x Godot Touch Input Manager
Description Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned. Godot Touch Input Manager (GDTIM) is a script to handle touch input. You just need to autoload the script and it will start analyzing the touch input and when a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned.
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager
Issues Url https://github.com/Federico-Ciuffardi/GodotTouchInputManager/issues
Godot version Godot 3.5
Version String v2.1.2 v1.1.0
Download Commit b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd 1603b0cc4b453930fec9d1b49408bc8b968d1ee9
Download Url (Computed) https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd.zip https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/1603b0cc4b453930fec9d1b49408bc8b968d1ee9.zip
Icon Url https://i.imgur.com/AWKBJr8.png