Title |
Godot Touch Input Manager - Godot 3.x |
Description |
Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the aforementioned. |
Category |
Scripts |
License |
MIT |
Repository Provider |
GitHub |
Repository Url |
https://github.com/Federico-Ciuffardi/GodotTouchInputManager
|
Issues Url |
https://github.com/Federico-Ciuffardi/GodotTouchInputManager/issues
|
Godot version |
Godot 3.5 |
Version String |
v2.1.2 |
v1.0.1 |
Download Commit |
b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd |
b3018e7b62f0a5330575b9a1d9fb2be537322599 |
Download Url (Computed) |
https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b77b3b3fce3a5d0f1d6d66c0d6741a5c273d2ddd.zip
|
https://github.com/Federico-Ciuffardi/GodotTouchInputManager/archive/b3018e7b62f0a5330575b9a1d9fb2be537322599.zip
|
Icon Url |
https://i.imgur.com/AWKBJr8.png
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