Edit of asset "Heightmap terrain" Accepted

Property Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.5.2:

- Fixed globalmap baker not working with terrain sizes below 513
- Fixed texture file dialog not including `.packed_tex` files

Fixes in 1.5.1:

- Fixed undo not working correctly when painting textures while using MultiSplat16
- Fixed grass painting not working

Changes in 1.5:

- Added `multisplat16` shader, allowing to use 16 ground textures
- Added `HTerrainTextureSet` resource to store and re-use sets of ground textures
- Added an import tool for ground textures
- Added generic importers for packed textures (as backend for the ground texture import tool)
- Added About Dialog, including version, links and donors list
- Added slope limiter to texture painter
- The brush system was rewritten to use shaders, for better performance
- Added erosion brush
- Brush size slider allows to pick small sizes more precisely
- The minimap now uses the globalmap to display color (uses white if there isn't a globalmap)
- Fixed brush jitter at small sizes
- New docs website: https://hterrain-plugin.readthedocs.io/en/latest

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Changes in 1.4:

- Added properties to set collision layer and mask
- Added a parameter in `Classic4` shaders to reduce texture tiling
- Added a scale parameter to the default grass shader
- Added lookdev mode to visualise terrain maps with debug colors (experimental)
- Added height picking to the flatten tool
- Adding and removing detail maps is now undoable
- Detail layer nodes no longer auto-select their index
- Breaking change: normal maps of ground textures now use OpenGL convention like Godot, instead of DirectX convention
- Fixed removal of detail maps not being saved properly
- Fixed GDNative library being registered with the wrong name on Linux
- Fixed error when selecting a detail layer node having an index out of range
- Fixed detail layers with a custom mesh disappearing when their density is left to default value

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.1
Version String 1.5.2 1.4
Download Commit 8694590990cf5a0fbc69c3698cb13d0197f296a1 01b6b165d1c5b07fb11821c629b33094710d3a82
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip https://github.com/Zylann/godot_heightmap_plugin/archive/01b6b165d1c5b07fb11821c629b33094710d3a82.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png