Edit of asset "PSX Texture Prep Lite" Accepted

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Title PSX Texture Prep Lite PSX Texture Prep Lite
Description PSX Texture Prep Lite is a Godot 4 editor addon that prepares textures for a PlayStation-style look by changing the image pixels themselves. It can process a folder of PNG, JPEG or WebP files and write PNG files to a separate destination folder, without modifying the originals.

Each texture can be fitted to a power-of-two size (nearest, crop, or pad, with nearest-neighbor resampling), reduced to 15-bit RGB555 color or to a palette of 2 to 256 colors (median cut), and optionally given a 4x4 Bayer dither that is baked into the file. The same input and options always produce the same bytes.

This addon is not a PSX shader: it does not snap vertices, apply affine texture mapping, or add fog. It does not assign materials or convert meshes and scenes. It does not hook into Godot's built-in importer; you run it again when your source textures change. Similar converters exist outside Godot; this one runs inside the editor and in batches.

Tested with Godot 4.7.2 (official standard build). License: MIT. The code and documentation were written with the help of an AI assistant and reviewed by the author.
PSX Texture Prep Lite is a Godot 4 editor addon that prepares textures for a PlayStation-style look by changing the image pixels themselves. It can process a folder of PNG, JPEG or WebP files and write PNG files to a separate destination folder, without modifying the originals.

Each texture can be fitted to a power-of-two size (nearest, crop, or pad, with nearest-neighbor resampling), reduced to 15-bit RGB555 color or to a palette of 2 to 256 colors (median cut), and optionally given a 4x4 Bayer dither that is baked into the file. The same input and options always produce the same bytes.

This addon is not a PSX shader: it does not snap vertices, apply affine texture mapping, or add fog. It does not assign materials or convert meshes and scenes. It does not hook into Godot's built-in importer; you run it again when your source textures change. Similar converters exist outside Godot; this one runs inside the editor and in batches.

Tested with Godot 4.7.2 (official standard build). License: MIT. The code and documentation were written with the help of an AI assistant and reviewed by the author.
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/caleblunaxd123/psx-texture-prep-lite https://github.com/caleblunaxd123/psx-texture-prep-lite
Issues Url https://github.com/caleblunaxd123/psx-texture-prep-lite/issues https://github.com/caleblunaxd123/psx-texture-prep-lite/issues
Godot version Godot 4.7 Godot 4.7
Version String 1.0.0 1.0.0
Download Commit c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0 c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0
Download Url (Computed) https://github.com/caleblunaxd123/psx-texture-prep-lite/archive/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0.zip https://github.com/caleblunaxd123/psx-texture-prep-lite/archive/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0.zip
Icon Url https://raw.githubusercontent.com/caleblunaxd123/psx-texture-prep-lite/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0/icon.png
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Preview Insert
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Preview Insert
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Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/caleblunaxd123/psx-texture-prep-lite/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0/previews/preview_dither.png
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