Edit of asset "PSX Texture Prep Lite" Accepted
| Old/Current | New/Edit | |
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| Title | PSX Texture Prep Lite | PSX Texture Prep Lite |
| Description |
PSX Texture Prep Lite is a Godot 4 editor addon that prepares textures for a PlayStation-style look by changing the image pixels themselves. It can process a folder of PNG, JPEG or WebP files and write PNG files to a separate destination folder, without modifying the originals. Each texture can be fitted to a power-of-two size (nearest, crop, or pad, with nearest-neighbor resampling), reduced to 15-bit RGB555 color or to a palette of 2 to 256 colors (median cut), and optionally given a 4x4 Bayer dither that is baked into the file. The same input and options always produce the same bytes. This addon is not a PSX shader: it does not snap vertices, apply affine texture mapping, or add fog. It does not assign materials or convert meshes and scenes. It does not hook into Godot's built-in importer; you run it again when your source textures change. Similar converters exist outside Godot; this one runs inside the editor and in batches. Tested with Godot 4.7.2 (official standard build). License: MIT. The code and documentation were written with the help of an AI assistant and reviewed by the author. |
PSX Texture Prep Lite is a Godot 4 editor addon that prepares textures for a PlayStation-style look by changing the image pixels themselves. It can process a folder of PNG, JPEG or WebP files and write PNG files to a separate destination folder, without modifying the originals. Each texture can be fitted to a power-of-two size (nearest, crop, or pad, with nearest-neighbor resampling), reduced to 15-bit RGB555 color or to a palette of 2 to 256 colors (median cut), and optionally given a 4x4 Bayer dither that is baked into the file. The same input and options always produce the same bytes. This addon is not a PSX shader: it does not snap vertices, apply affine texture mapping, or add fog. It does not assign materials or convert meshes and scenes. It does not hook into Godot's built-in importer; you run it again when your source textures change. Similar converters exist outside Godot; this one runs inside the editor and in batches. Tested with Godot 4.7.2 (official standard build). License: MIT. The code and documentation were written with the help of an AI assistant and reviewed by the author. |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/caleblunaxd123/psx-texture-prep-lite | https://github.com/caleblunaxd123/psx-texture-prep-lite |
| Issues Url | https://github.com/caleblunaxd123/psx-texture-prep-lite/issues | https://github.com/caleblunaxd123/psx-texture-prep-lite/issues |
| Godot version | Godot 4.7 | Godot 4.7 |
| Version String | 1.0.0 | 1.0.0 |
| Download Commit | c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0 | c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0 |
| Download Url (Computed) | https://github.com/caleblunaxd123/psx-texture-prep-lite/archive/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0.zip | https://github.com/caleblunaxd123/psx-texture-prep-lite/archive/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0.zip |
| Icon Url |
https://raw.githubusercontent.com/caleblunaxd123/psx-texture-prep-lite/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0/icon.png
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https://raw.githubusercontent.com/caleblunaxd123/psx-texture-prep-lite/c372b7b853bedd0e1d6b5d5db08f2a3d4c868ce0/icon.png
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