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PSX Texture Prep Lite 1.0.0 Tools 4.7 Community

Submitted by user LunaTileWorks; MIT; 2026-11-13

PSX Texture Prep Lite is a Godot 4 editor addon that prepares textures for a PlayStation-style look by changing the image pixels themselves. It can process a folder of PNG, JPEG or WebP files and write PNG files to a separate destination folder, without modifying the originals.

Each texture can be fitted to a power-of-two size (nearest, crop, or pad, with nearest-neighbor resampling), reduced to 15-bit RGB555 color or to a palette of 2 to 256 colors (median cut), and optionally given a 4x4 Bayer dither that is baked into the file. The same input and options always produce the same bytes.

This addon is not a PSX shader: it does not snap vertices, apply affine texture mapping, or add fog. It does not assign materials or convert meshes and scenes. It does not hook into Godot's built-in importer; you run it again when your source textures change. Similar converters exist outside Godot; this one runs inside the editor and in batches.

Tested with Godot 4.7.2 (official standard build). License: MIT. The code and documentation were written with the help of an AI assistant and reviewed by the author.


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