Edit of asset "SMRT-Godot" Accepted

Old/Current New/Edit
Title SMRT-Godot
Description SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.
SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.

Features:

- Resolution independent
- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom
- Typewriter effect with optional sound.
- The text accept bbcode and its myriad of features like setting the colors of words
- Pretty customizable

Changelog:
This update finally brings SMRT to the assetlib, completely ported over to godot 3.x

SMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.
For a complete changelog and more info:
http://www.brunosxs.com/p/smrt-godot.html

For a blog post going through the use of SMRT:
http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html
SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.
SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.

Features:

- Resolution independent
- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom
- Typewriter effect with optional sound.
- The text accept bbcode and its myriad of features like setting the colors of words
- Pretty customizable

Changelog:
1.1.1:
- The signal dialog_control should work properly now with the single_text function.

1.1:
Bugfixes:

- Corrected bug where the visible text area would not appear correctly
- Changed signal "finished_dialog" to "finished" to make it follow the animation player and other nodes signal naming pattern
- Some other less important bugs are now ironed out;

Enhancements:

- It is now possible to send a single text from the runtime to be shown, without the need to have it previously stored on the language file. For that, you just need to call show_text(chapter,dialog) with "single_text" as the chapter parameter, and write the string you want to show on the dialog parameter
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/brunosxs/SMRT-Godot
Issues Url https://github.com/brunosxs/SMRT-Godot/issues
Godot version Godot 3.1
Version String v3.0 1.1.1
Download Commit v3.0 1.1.1
Download Url (Computed) https://github.com/brunosxs/SMRT-Godot/archive/v3.0.zip https://github.com/brunosxs/SMRT-Godot/archive/1.1.1.zip
Icon Url https://raw.githubusercontent.com/brunosxs/SMRT-Godot/master/icon.png