Edit of asset "Zone Loading System" Accepted
Old/Current | New/Edit | |
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Title | Zone Loading System | |
Description |
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens. This works for both 2D games and 3D games, try the demo by executing this project. Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions. You may leave feedback on the Github "Feedback" issue. Download the version on Github to get the latest changes. |
This is a dynamic zone loading system where the world is split into zones that automatically load and unload when the player explores, using a background thread that preload the data. This allows to have huge seamless worlds without loading screen. This system can be used for indoor and outdoor environments and works for 2D and 3D (demo included). |
Category | Templates | |
License | CC0 | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Yogoda/ZoneLoadingSystem | |
Issues Url | https://github.com/Yogoda/ZoneLoadingSystem/issues | |
Godot version | Godot 3.4 | |
Version String | 2.2 | 1.3 |
Download Commit | 36f65649a36634ac51a69f2ec97c48736ed25655 | 38194d438a427d0d1afcb8239b60406c40d6de73 |
Download Url (Computed) | https://github.com/Yogoda/ZoneLoadingSystem/archive/36f65649a36634ac51a69f2ec97c48736ed25655.zip | https://github.com/Yogoda/ZoneLoadingSystem/archive/38194d438a427d0d1afcb8239b60406c40d6de73.zip |
Icon Url |
https://raw.githubusercontent.com/Yogoda/ZoneLoadingSystem/master/icon.png
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