Edit of asset "Dynamic Crosshair Shader" Accepted
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Title | Dynamic Crosshair Shader | |
Description |
Dynamic crosshair shader for godot ##Installation Create a ColorRect, set the size to your resolution so it covers the entire viewport. Apply the shader to the ColorRect. ##Customization Colors, size, spacing, etc. are editable in shader params. "inverted" overrides all color and replaces it with an inverted screenbuffer. color_id enables color_%id (color_id == 1, color_1 is active color). "spread" is the scale factor of "spacing". The space between each section is spacing * spread. 1 is the default value. See readme for example usage. |
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Category | Shaders | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/0xspig/CrosshairShader | |
Issues Url | https://github.com/0xspig/CrosshairShader/issues | |
Godot version | Godot 3.2 | |
Version String | 1.0 | |
Download Commit | 25e58429ade22ab9a7da4a69ef1f749c2b9b4f73 | 25e58429ade22ab9a7da4a69ef1f749c2b9b4f73 |
Download Url (Computed) | https://github.com/0xspig/CrosshairShader/archive/25e58429ade22ab9a7da4a69ef1f749c2b9b4f73.zip | https://github.com/0xspig/CrosshairShader/archive/25e58429ade22ab9a7da4a69ef1f749c2b9b4f73.zip |
Icon Url |
https://raw.githubusercontent.com/0xspig/CrosshairShader/master/icon.png
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Type | video | |
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https://youtu.be/kE9q9yfpr24
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https://img.youtube.com/vi/kE9q9yfpr24/0.jpg
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Type | image | |
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https://raw.githubusercontent.com/0xspig/CrosshairShader/master/screenshot1.png
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Type | image | |
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https://raw.githubusercontent.com/0xspig/CrosshairShader/master/screenshot2.png
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