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Dynamic Crosshair Shader 1.0 Shaders 3.2 Community

Submitted by user 0xspig; MIT; 2020-09-24

Dynamic crosshair shader for godot

##Installation
Create a ColorRect, set the size to your resolution so it covers the entire viewport. Apply the shader to the ColorRect.

##Customization
Colors, size, spacing, etc. are editable in shader params. "inverted" overrides all color and replaces it with an inverted screenbuffer.

color_id enables color_%id (color_id == 1, color_1 is active color).

"spread" is the scale factor of "spacing". The space between each section is spacing * spread. 1 is the default value.

See readme for example usage.


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