Edit of asset "3D Targeting System" Accepted
Old/Current | New/Edit | |
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Title | 3D Targeting System | 3D Targeting System |
Description |
In this demo you can find 5 types of targeting system (including camera targeting). 1. Direct: Like look_at() but uses positive z-axis 2. Smooth-Follow: Non linear, Follows the target, no lock on 3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel 4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff 5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha |
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Category | Demos | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/JohnnyRouddro/Godot_3D_Targeting_System | |
Issues Url | https://github.com/JohnnyRouddro/Godot_3D_Targeting_System/issues | |
Godot version | Godot 3.2 | |
Version String | 1.0.0 | |
Download Commit | a8efa00e3b43eb6654caefc63a280e699de1a44b | |
Download Url (Computed) | https://github.com/JohnnyRouddro/Godot_3D_Targeting_System/archive/a8efa00e3b43eb6654caefc63a280e699de1a44b.zip | |
Icon Url |
https://raw.githubusercontent.com/JohnnyRouddro/Godot_3D_Targeting_System/master/icon.png
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