Edit of asset "3D Targeting System" Accepted

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Title 3D Targeting System 3D Targeting System
Description In this demo you can find 5 types of targeting system (including camera targeting).

1. Direct: Like look_at() but uses positive z-axis
2. Smooth-Follow: Non linear, Follows the target, no lock on
3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel
4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff
5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha
Category Demos
License MIT
Repository Provider GitHub
Repository Url https://github.com/JohnnyRouddro/Godot_3D_Targeting_System
Issues Url https://github.com/JohnnyRouddro/Godot_3D_Targeting_System/issues
Godot version Godot 3.2
Version String 1.0.0
Download Commit a8efa00e3b43eb6654caefc63a280e699de1a44b
Download Url (Computed) https://github.com/JohnnyRouddro/Godot_3D_Targeting_System/archive/a8efa00e3b43eb6654caefc63a280e699de1a44b.zip
Icon Url https://raw.githubusercontent.com/JohnnyRouddro/Godot_3D_Targeting_System/master/icon.png