Edit of asset "GDScript refactoring plugin" New

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Title GDScript refactoring plugin
Description A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor:

Rename a symbol (variable, function, class…) across your whole project.
Find all references to a symbol, listed in a dockable panel you can click to jump straight to the code.

Unlike naive find-and-replace, both tools understand GDScript semantics: renaming or searching a member variable will not touch an unrelated local variable that happens to share the same name, and vice versa.

You can support us on itch.io:
https://quanty-bandit.itch.io/gdscript-refactoring-plugin

Release note: Add shortcut customization in Godot Editor/Settings
Category Tools
License MIT
Repository Provider Gogs/Gitea/Codeberg
Repository Url https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin
Issues Url https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/issues
Godot version Godot 4.2
Version String 1.0.8 1.0.9
Download Commit cbaaab7abc307c0ff552f4ff722aa83e17f0a0dc 252104b525dc864c58afee04048cfd2f61f25849
Download Url (Computed) https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/cbaaab7abc307c0ff552f4ff722aa83e17f0a0dc.zip https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/252104b525dc864c58afee04048cfd2f61f25849.zip
Icon Url https://quantybandit.games/pic/gdscript-refactor-icon-128.png