Edit of asset "GDScript refactoring plugin" New
| Old/Current | New/Edit | |
|---|---|---|
| Title | GDScript refactoring plugin | |
| Description |
A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: Rename a symbol (variable, function, class…) across your whole project. Find all references to a symbol, listed in a dockable panel you can click to jump straight to the code. Unlike naive find-and-replace, both tools understand GDScript semantics: renaming or searching a member variable will not touch an unrelated local variable that happens to share the same name, and vice versa. You can support us on itch.io: https://quanty-bandit.itch.io/gdscript-refactoring-plugin Release note: Add shortcut customization in Godot Editor/Settings |
|
| Category | Tools | |
| License | MIT | |
| Repository Provider | Gogs/Gitea/Codeberg | |
| Repository Url | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin | |
| Issues Url | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/issues | |
| Godot version | Godot 4.2 | |
| Version String | 1.0.8 | 1.0.9 |
| Download Commit | cbaaab7abc307c0ff552f4ff722aa83e17f0a0dc | 252104b525dc864c58afee04048cfd2f61f25849 |
| Download Url (Computed) | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/cbaaab7abc307c0ff552f4ff722aa83e17f0a0dc.zip | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/252104b525dc864c58afee04048cfd2f61f25849.zip |
| Icon Url |
https://quantybandit.games/pic/gdscript-refactor-icon-128.png
|
|