GDScript refactoring plugin 1.0.7 Tools 4.2 Community
Submitted by user quanty bandit; MIT; 2026-08-05
A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor:
Rename a symbol (variable, function, class…) across your whole project.
Find all references to a symbol, listed in a dockable panel you can click to jump straight to the code.
Unlike naive find-and-replace, both tools understand GDScript semantics: renaming or searching a member variable will not touch an unrelated local variable that happens to share the same name, and vice versa.
You can support us on itch.io:
https://quanty-bandit.itch.io/gdscript-refactoring-plugin
Release note: Add shortcut customization in Godot Editor/Settings
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