Edit of asset "Heightmap terrain" Accepted

Property Old/Current New/Edit
Title Heightmap terrain
Description Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.5.2:

- Fixed globalmap baker not working with terrain sizes below 513
- Fixed texture file dialog not including `.packed_tex` files

Fixes in 1.5.1:

- Fixed undo not working correctly when painting textures while using MultiSplat16
- Fixed grass painting not working

Changes in 1.5:

- Added `multisplat16` shader, allowing to use 16 ground textures
- Added `HTerrainTextureSet` resource to store and re-use sets of ground textures
- Added an import tool for ground textures
- Added generic importers for packed textures (as backend for the ground texture import tool)
- Added About Dialog, including version, links and donors list
- Added slope limiter to texture painter
- The brush system was rewritten to use shaders, for better performance
- Added erosion brush
- Brush size slider allows to pick small sizes more precisely
- The minimap now uses the globalmap to display color (uses white if there isn't a globalmap)
- Fixed brush jitter at small sizes
- New docs website: https://hterrain-plugin.readthedocs.io/en/latest

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Heightmap-based terrain for Godot 3.1 and 3.2.
It supports collision, texture painting, colouring, holes, level of detail, and grass.

Fixes in 1.3.4:

- GDNative acceleration now has a prebuilt binary on Linux
- Fixed collider being offset by half a cell
- Fixed default 1x1 shape data causing an assertion in Bullet since Godot 3.2.3, using 2x2 instead
- Fixed script syntax error to workaround Godot 3.1 limitation
- Fixed cast issue of integer ID from JSON when loading terrain data

Fixes in 1.3.3:

- Fixed error when using an orthogonal camera
- Fixed error when detail layer view distance is set to different values than default
- Fixed detail layers not painting properly when selecting one above 0

Fixes in 1.3.2:

- Fixed error when finishing a paint gesture while not having painted anything
- Fixed small inaccuracy between the heightmap pixels and visual position of vertices (#183)
- Fixed errors when setting `map_scale` to `0.01` and below
- Fixed error when saving a terrain with `map_scale` different than its default value

Fixes in 1.3.1:

- Fixed new terrain maps saving with wrong import settings

Changes in 1.3:

- Added new Array shader allowing up to 256 ground textures, and new docs about this workflow
- Added shaded view to the minimap with a camera icon, quadtree view is optional
- Added simple "low-poly" shader without textures
- Added per-texture color factor and UV scale to the main Classic4 shader (thanks Tinmanjuggernaut)
- Added ability to specify a custom detail mesh, and bundled a few in `models/` folder
- Added an option to choose endianess when importing a raw heightmap
- Added EXR to heightmap import options
- Reworked ground texture selector to display packed and array textures correctly
- The default shader is now CLASSIC4_LITE, the other one needs extra setup
- Fixed rare terrain chunk popping due to vertical size wrongly rounded
- Fixed undo not working correctly with more than one detail layer
- Fixed texture editor allowing to load textures from outside the project (which doesn't work)
- Fixed texture editor not allowing to choose JPG images
- Fixed global translation not being taken into account (local was used as global)
- Fixed Godot crashing or running out of memory after lots of edits

Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Zylann/godot_heightmap_plugin
Issues Url https://github.com/Zylann/godot_heightmap_plugin/issues
Godot version Godot 3.1
Version String 1.5.2 1.3.4
Download Commit 8694590990cf5a0fbc69c3698cb13d0197f296a1 25f26464f38438d68cdfaaa93ff04e026122ce43
Download Url (Computed) https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip https://github.com/Zylann/godot_heightmap_plugin/archive/25f26464f38438d68cdfaaa93ff04e026122ce43.zip
Icon Url https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png