Edit of asset "Framedash Telemetry SDK" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Framedash Telemetry SDK | Framedash Telemetry SDK |
| Description |
C# addon for collecting game telemetry and sending it to the Framedash analytics platform (https://framedash.dev). Captures performance heartbeats (FPS, frame time, memory, GPU time), position-qualified gameplay events for spatial heatmaps, map/level load times, and memory-category metrics (mem.vram / mem.textures / mem.buffers). Games can also report their own disk I/O samples via ReportIoSample (manual feed; Godot exposes no built-in disk counters). Fail-safe by design: the SDK never throws into game code, and a clean shutdown attempts a bounded, best-effort synchronous drain of the last buffered events (2.5s budget; no offline queue). Requirements: Godot 4.3 or newer with the .NET (C#) build, and the .NET 8 SDK. Primary target is Godot 4.6.x. Desktop export targets are supported; Android and iOS are also supported through Godot's experimental C# export support (C# web export is not supported; C# Android export on Godot 4.5+ additionally requires the .NET 9 SDK at build time, per Godot's toolchain requirements). Installation: copy the addons/framedash/ folder into your project, build the project once so the C# plugin assembly compiles, then enable "Framedash Telemetry SDK" in Project Settings > Plugins. Documentation: https://docs.framedash.dev |
C# addon for collecting game telemetry and sending it to the Framedash analytics platform (https://framedash.dev). Captures performance heartbeats (FPS, frame time, memory, GPU time), position-qualified gameplay events for spatial heatmaps, map/level load times, and memory-category metrics (mem.vram / mem.textures / mem.buffers). Games can also report their own disk I/O samples via ReportIoSample (manual feed; Godot exposes no built-in disk counters). Fail-safe by design: the SDK never throws into game code, and a clean shutdown attempts a bounded, best-effort synchronous drain of the last buffered events (2.5s budget; no offline queue). Requirements: Godot 4.3 or newer with the .NET (C#) build, and the .NET 8 SDK. Primary target is Godot 4.6.x. Desktop export targets are supported; Android and iOS are also supported through Godot's experimental C# export support (C# web export is not supported; C# Android export on Godot 4.5+ additionally requires the .NET 9 SDK at build time, per Godot's toolchain requirements). Installation: copy the addons/framedash/ folder into your project, build the project once so the C# plugin assembly compiles, then enable "Framedash Telemetry SDK" in Project Settings > Plugins. Documentation: https://docs.framedash.dev |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/crane-valley/framedash-godot-sdk | https://github.com/crane-valley/framedash-godot-sdk |
| Issues Url | https://github.com/crane-valley/framedash-godot-sdk/issues | https://github.com/crane-valley/framedash-godot-sdk/issues |
| Godot version | Godot 4.3 | Godot 4.3 |
| Version String | 0.1.6 | 0.1.6 |
| Download Commit | 9ce7eee4d7045dcbc46bb67e09de4579455f7a28 | 9ce7eee4d7045dcbc46bb67e09de4579455f7a28 |
| Download Url (Computed) | https://github.com/crane-valley/framedash-godot-sdk/archive/9ce7eee4d7045dcbc46bb67e09de4579455f7a28.zip | https://github.com/crane-valley/framedash-godot-sdk/archive/9ce7eee4d7045dcbc46bb67e09de4579455f7a28.zip |
| Icon Url |
https://app.framedash.dev/web-app-manifest-512x512.png
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https://app.framedash.dev/web-app-manifest-512x512.png
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