Edit of asset "Framedash Telemetry SDK" Accepted

Old/Current New/Edit
Title Framedash Telemetry SDK Framedash Telemetry SDK
Description C# addon for collecting game telemetry and sending it to the Framedash analytics platform (https://framedash.dev).

Captures performance heartbeats (FPS, frame time, memory, GPU time), position-qualified gameplay events for spatial heatmaps, map/level load times, and memory-category metrics (mem.vram / mem.textures / mem.buffers). Games can also report their own disk I/O samples via ReportIoSample (manual feed; Godot exposes no built-in disk counters). Fail-safe by design: the SDK never throws into game code, and a clean shutdown attempts a bounded, best-effort synchronous drain of the last buffered events (2.5s budget; no offline queue).

Requirements: Godot 4.3 or newer with the .NET (C#) build, and the .NET 8 SDK. Primary target is Godot 4.6.x. Desktop export targets are supported; Android and iOS are also supported through Godot's experimental C# export support (C# web export is not supported; C# Android export on Godot 4.5+ additionally requires the .NET 9 SDK at build time, per Godot's toolchain requirements).

Installation: copy the addons/framedash/ folder into your project, build the project once so the C# plugin assembly compiles, then enable "Framedash Telemetry SDK" in Project Settings > Plugins.

Documentation: https://docs.framedash.dev
C# addon for collecting game telemetry and sending it to the Framedash analytics platform (https://framedash.dev).

Captures performance heartbeats (FPS, frame time, memory, GPU time), position-qualified gameplay events for spatial heatmaps, map/level load times, and memory-category metrics (mem.vram / mem.textures / mem.buffers). Games can also report their own disk I/O samples via ReportIoSample (manual feed; Godot exposes no built-in disk counters). Fail-safe by design: the SDK never throws into game code, and a clean shutdown attempts a bounded, best-effort synchronous drain of the last buffered events (2.5s budget; no offline queue).

Requirements: Godot 4.3 or newer with the .NET (C#) build, and the .NET 8 SDK. Primary target is Godot 4.6.x. Desktop export targets are supported; Android and iOS are also supported through Godot's experimental C# export support (C# web export is not supported; C# Android export on Godot 4.5+ additionally requires the .NET 9 SDK at build time, per Godot's toolchain requirements).

Installation: copy the addons/framedash/ folder into your project, build the project once so the C# plugin assembly compiles, then enable "Framedash Telemetry SDK" in Project Settings > Plugins.

Documentation: https://docs.framedash.dev
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/crane-valley/framedash-godot-sdk https://github.com/crane-valley/framedash-godot-sdk
Issues Url https://github.com/crane-valley/framedash-godot-sdk/issues https://github.com/crane-valley/framedash-godot-sdk/issues
Godot version Godot 4.3 Godot 4.3
Version String 0.1.6 0.1.6
Download Commit 9ce7eee4d7045dcbc46bb67e09de4579455f7a28 9ce7eee4d7045dcbc46bb67e09de4579455f7a28
Download Url (Computed) https://github.com/crane-valley/framedash-godot-sdk/archive/9ce7eee4d7045dcbc46bb67e09de4579455f7a28.zip https://github.com/crane-valley/framedash-godot-sdk/archive/9ce7eee4d7045dcbc46bb67e09de4579455f7a28.zip
Icon Url https://app.framedash.dev/web-app-manifest-512x512.png
https://app.framedash.dev/web-app-manifest-512x512.png