Framedash Telemetry SDK's icon

Framedash Telemetry SDK 0.1.6 Tools 4.3 Community

Submitted by user CraneValley; MIT; 2026-07-18

C# addon for collecting game telemetry and sending it to the Framedash analytics platform (https://framedash.dev).

Captures performance heartbeats (FPS, frame time, memory, GPU time), position-qualified gameplay events for spatial heatmaps, map/level load times, and memory-category metrics (mem.vram / mem.textures / mem.buffers). Games can also report their own disk I/O samples via ReportIoSample (manual feed; Godot exposes no built-in disk counters). Fail-safe by design: the SDK never throws into game code, and a clean shutdown attempts a bounded, best-effort synchronous drain of the last buffered events (2.5s budget; no offline queue).

Requirements: Godot 4.3 or newer with the .NET (C#) build, and the .NET 8 SDK. Primary target is Godot 4.6.x. Desktop export targets are supported; Android and iOS are also supported through Godot's experimental C# export support (C# web export is not supported; C# Android export on Godot 4.5+ additionally requires the .NET 9 SDK at build time, per Godot's toolchain requirements).

Installation: copy the addons/framedash/ folder into your project, build the project once so the C# plugin assembly compiles, then enable "Framedash Telemetry SDK" in Project Settings > Plugins.

Documentation: https://docs.framedash.dev


View files Download Submit an issue Recent Edits