Creation of asset "Oxide Infinite World Generator (Lite)" New
| New/Edit | |
|---|---|
| Title | Oxide Infinite World Generator (Lite) |
| Description |
[GET PRO VERSION ON BOOSTY](https://boosty.to/hans_ritter/bundle/d5848878-3cab-49a4-a231-ae58d4c2e266) — Cities, roads, industrial zones, shader fog of war, and save/load system and more! An advanced, high-performance procedural 2D infinite world generator built for Godot 4. ### Features (Lite Edition) * **Infinite Map Generation**: Endless procedural world scaling using FastNoiseLite. * **Slider-Adjustable World Configuration**: Fine-tune procedural world generation parameters (Lakes, Rivers, Forests, Hills, Swamps) in real-time using interactive menu sliders. * **Fluid Biome Transitions**: Smoothly blends diverse environments including Forests, Taiga, Swamps, and Lakes. * **Performance Optimization**: Seamless automatic chunk loading and unloading for a stable frame rate. ### Exclusive PRO Edition Features (Why Upgrade?) The PRO Edition transforms this generator into a complete, feature-rich Post-Apocalyptic Survival/Tactical Game Template: * **Procedural Civilizations & Urban Grid**: Spawns diverse human settlements (Outposts, Villages, Towns, Megacities) with functional buildings: Administration, Police Stations, Fire Departments, Hospitals, Shops, Supermarkets, Churches, Libraries. * **Interconnected Road Network & Roadside POIs**: Advanced global path-generation connects distant towns with a persistent highway system featuring Gas Stations, Motels, and Cafes. * **Persistent Save & Load System**: Instantly save and load your entire game state (squad coordinates, stats, odometer, world time, and uncovered minimap data). * **Ready-To-Use World Presets**: Pre-configured landscapes: Water World, Dead Swamplands, Endless Forests, and Overcrowded Sector. * **Anomalous Hazard System (Toggleable)**: Dynamically spawns dangerous Anomalous Zones wrapped in a custom-shaded Purple Fog. ### Advanced Survival Simulation Features (Core Mechanics in Both Versions) * **Grid-to-Real-World Scaling**: 1 map tile equals exactly 10 human steps (10 meters). * **Odometer / Distance Tracker**: Calculated in real-time and displayed on the UI in kilometers. * **Dynamic Day/Night Cycle**: Smooth lighting transition system with a native 24-hour clock format (HH:MM). * **Biome-Dependent Travel Time**: Complex terrains take longer to cross. Night-time triggers a harsh 5x speed penalty. * **Smart Energy, Hunger & Thirst Simulation**: Metabolic rates updated continuously based on elapsed time and biome difficulty. * **Tactical Mouse-Wheel Zooming**: Smooth camera scaling to scout the terrain and plan routes. * **High-Performance Minimap Rendering**: Highly responsive radar updating instantly with pixel-perfect accuracy. -------------------------------------------------- |
| Category | 2D Tools |
| License | MIT |
| Repository Provider | GitHub |
| Repository Url | https://github.com/HansRitter-Pro/oxide-world-generator-lite |
| Issues Url | https://github.com/HansRitter-Pro/oxide-world-generator-lite/issues |
| Godot version | Godot 4.0 |
| Version String | v1.0.0 |
| Download Commit | d5eb1240ec8f1c376f320279cda15796983cc3c1 |
| Download Url (Computed) | https://github.com/HansRitter-Pro/oxide-world-generator-lite/archive/d5eb1240ec8f1c376f320279cda15796983cc3c1.zip |
| Icon Url |
https://raw.githubusercontent.com/HansRitter-Pro/oxide-world-generator-lite/refs/heads/main/addons/oxide_world_gen_lite/asset%20icon_Godot.png
|
| Preview Insert | ||
|---|---|---|
| Type | image | |
| Image/Video URL |
https://i.postimg.cc/zGWDr7XJ/Inscription-Oxide-Infinite-World1.jpg
|
|
| Thumbnail |
|
|
| Preview Insert | ||
|---|---|---|
| Type | image | |
| Image/Video URL |
https://i.postimg.cc/90n9vbX6/6.png
|
|
| Thumbnail |
|
|
| Preview Insert | ||
|---|---|---|
| Type | image | |
| Image/Video URL |
https://i.postimg.cc/htSJpN1k/3.png
|
|
| Thumbnail |
|
|