Oxide Infinite World Generator (Lite) v1.0.0 2D Tools 4.0 Community
Submitted by user RedActor; MIT; 2026-07-14
[GET PRO VERSION ON BOOSTY](https://boosty.to/hans_ritter/bundle/d5848878-3cab-49a4-a231-ae58d4c2e266) — Cities, roads, industrial zones, shader fog of war, and save/load system and more!
An advanced, high-performance procedural 2D infinite world generator built for Godot 4.
### Features (Lite Edition)
* **Infinite Map Generation**: Endless procedural world scaling using FastNoiseLite.
* **Slider-Adjustable World Configuration**: Fine-tune procedural world generation parameters (Lakes, Rivers, Forests, Hills, Swamps) in real-time using interactive menu sliders.
* **Fluid Biome Transitions**: Smoothly blends diverse environments including Forests, Taiga, Swamps, and Lakes.
* **Performance Optimization**: Seamless automatic chunk loading and unloading for a stable frame rate.
### Exclusive PRO Edition Features (Why Upgrade?)
The PRO Edition transforms this generator into a complete, feature-rich Post-Apocalyptic Survival/Tactical Game Template:
* **Procedural Civilizations & Urban Grid**: Spawns diverse human settlements (Outposts, Villages, Towns, Megacities) with functional buildings: Administration, Police Stations, Fire Departments, Hospitals, Shops, Supermarkets, Churches, Libraries.
* **Interconnected Road Network & Roadside POIs**: Advanced global path-generation connects distant towns with a persistent highway system featuring Gas Stations, Motels, and Cafes.
* **Persistent Save & Load System**: Instantly save and load your entire game state (squad coordinates, stats, odometer, world time, and uncovered minimap data).
* **Ready-To-Use World Presets**: Pre-configured landscapes: Water World, Dead Swamplands, Endless Forests, and Overcrowded Sector.
* **Anomalous Hazard System (Toggleable)**: Dynamically spawns dangerous Anomalous Zones wrapped in a custom-shaded Purple Fog.
### Advanced Survival Simulation Features (Core Mechanics in Both Versions)
* **Grid-to-Real-World Scaling**: 1 map tile equals exactly 10 human steps (10 meters).
* **Odometer / Distance Tracker**: Calculated in real-time and displayed on the UI in kilometers.
* **Dynamic Day/Night Cycle**: Smooth lighting transition system with a native 24-hour clock format (HH:MM).
* **Biome-Dependent Travel Time**: Complex terrains take longer to cross. Night-time triggers a harsh 5x speed penalty.
* **Smart Energy, Hunger & Thirst Simulation**: Metabolic rates updated continuously based on elapsed time and biome difficulty.
* **Tactical Mouse-Wheel Zooming**: Smooth camera scaling to scout the terrain and plan routes.
* **High-Performance Minimap Rendering**: Highly responsive radar updating instantly with pixel-perfect accuracy.
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