Edit of asset "GDScript refactoring plugin" Accepted
| Old/Current | New/Edit | |
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| Title | GDScript refactoring plugin | |
| Description |
A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: Rename a symbol (variable, function, class…) across your whole project. Find all references to a symbol, listed in a dockable panel you can click to jump straight to the code. Unlike naive find-and-replace, both tools understand GDScript semantics: renaming or searching a member variable will not touch an unrelated local variable that happens to share the same name, and vice versa. You can support us on itch.io: https://quanty-bandit.itch.io/gdscript-refactoring-plugin |
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| Category | Tools | |
| License | MIT | |
| Repository Provider | Gogs/Gitea/Codeberg | |
| Repository Url | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin | |
| Issues Url | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/issues | |
| Godot version | Godot 4.4 | |
| Version String | 1.0.14 | |
| Download Commit | 52bfd573f6239cf53d03f153c109db713774a519 | f7250f95f1082f451442752805b53c9c5ac186f9 |
| Download Url (Computed) | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/52bfd573f6239cf53d03f153c109db713774a519.zip | https://codeberg.org/quanty-bandit/Gdscript-refactoring-plugin/archive/f7250f95f1082f451442752805b53c9c5ac186f9.zip |
| Icon Url |
https://quantybandit.games/pic/gdscript-refactor-icon-128.png
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