Edit of asset "NetworkBootstrap" Accepted
Old/Current | New/Edit | |
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Title | NetworkBootstrap | |
Description |
High level networking is very simple in Godot, but setting up a client/server pair is not so trivial. You need to set up project options and/or command line parsers to decide which instance of your application is the server and which are the clients, and the raw Godot interface doesn't help much with setting run-specific parameters. This Godot plugin adds: * a Project Setting section called Application/Network; * an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically; * a command line parser configuring the network options at start; * a custom node called `NetworkLink` setting up the network scene. |
High level networking is very simple in Godot, but setting up a client/server pair is not so trivial. You need to set up project options and/or command line parsers to decide which instance of your application is the server and which are the clients, and the raw Godot interface doesn't help much with setting run-specific parameters. This Godot plugin adds: * a Project Setting section called Application/Network; * an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically; * a command line parser configuring the network options at start; * a custom node called `NetworkLink` setting up the network scene. |
Category | Misc | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/jonnymind/Godot-NetworkBootstrap | |
Issues Url | https://github.com/jonnymind/Godot-NetworkBootstrap/issues | |
Godot version | Godot 3.2 | |
Version String | 1.0 | |
Download Commit | 074a45f3d0e0ca6da19dfe5f365d3d640cc922b8 | |
Download Url (Computed) | https://github.com/jonnymind/Godot-NetworkBootstrap/archive/074a45f3d0e0ca6da19dfe5f365d3d640cc922b8.zip | |
Icon Url |
https://raw.githubusercontent.com/jonnymind/Godot-NetworkBootstrap/master/addons/network_bootstrap/icon.png
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