Edit of asset "NetworkBootstrap" Accepted

Old/Current New/Edit
Title NetworkBootstrap
Description High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.

This Godot plugin adds:
* a Project Setting section called Application/Network;
* an autoload singleton called `NetworkBootstrap` configuring hosts and
client peers automatically;
* a command line parser configuring the network options at start;
* a custom node called `NetworkLink` setting up the network scene.
High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.

This Godot plugin adds:
* a Project Setting section called Application/Network;
* an autoload singleton called `NetworkBootstrap` configuring hosts and
client peers automatically;
* a command line parser configuring the network options at start;
* a custom node called `NetworkLink` setting up the network scene.
Category Misc
License MIT
Repository Provider GitHub
Repository Url https://github.com/jonnymind/Godot-NetworkBootstrap
Issues Url https://github.com/jonnymind/Godot-NetworkBootstrap/issues
Godot version Godot 3.2
Version String 1.0
Download Commit 074a45f3d0e0ca6da19dfe5f365d3d640cc922b8
Download Url (Computed) https://github.com/jonnymind/Godot-NetworkBootstrap/archive/074a45f3d0e0ca6da19dfe5f365d3d640cc922b8.zip
Icon Url https://raw.githubusercontent.com/jonnymind/Godot-NetworkBootstrap/master/addons/network_bootstrap/icon.png