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NetworkBootstrap 1.0 Misc 3.2 Community
Submitted by user jonnymind; MIT; 2020-07-17
High level networking is very simple in Godot, but setting up a client/server
pair is not so trivial. You need to set up project options and/or command line
parsers to decide which instance of your application is the server and which
are the clients, and the raw Godot interface doesn't help much with setting
run-specific parameters.
This Godot plugin adds:
* a Project Setting section called Application/Network;
* an autoload singleton called `NetworkBootstrap` configuring hosts and
client peers automatically;
* a command line parser configuring the network options at start;
* a custom node called `NetworkLink` setting up the network scene.
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