Edit of asset "Debug API" New
| Old/Current | New/Edit | |
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| Title | Debug API | |
| Description |
Universal, scalable, production-ready debugging system for Godot 4.x. Drop the addon, enable the plugin, and get 50+ built-in monitors (FPS, memory, GPU, draw calls, physics, scene tree, audio, network, system info, ...) with one line of code: DebugAPI.enable_monitor_preset("essential") Or build your own panels with declarative widgets — bind a value to a TextWidget / ProgressWidget / GraphWidget / ConditionalWidget / TimerWidget / VectorWidget and it auto-refreshes. Smart-diff updates and per-widget rate limiting keep the panel under 1 ms/frame even with 50+ widgets active. FEATURES • 50+ built-in monitors organised in 12 categories (performance, memory, objects, rendering, physics, audio, display, system, time, input, scene, network) • 8 named presets (minimal, essential, performance, memory, rendering, system, display, full) • 7 built-in themes (Default, Dark, Light, Neon, Retro, Minimal, Solarized) + full custom • 4 install modes: editor plugin (recommended), manual autoload, drop-in DebugBootstrap node, pure instance via preload • Inspector-driven configuration via a DebugSettings resource • 8 anchor presets (corners, edges, centre, free) with edge_margin and viewport-aware repositioning • Optional title bar, collapsible sections, scrollable panels, custom font support, click-through • Hotkeys via InputMap actions or raw keycodes; global toggle and export shortcuts • TXT / JSON / CSV export with auto-detection by file extension; auto-export on interval • Settings persistence: snapshot_settings() + save/load to .tres • Zero-code config: drop res://debug_settings.tres and the API auto-applies it on _ready • Headless-safe; runs on Forward+, Mobile and Compatibility renderers • Multi-language documentation (English, Español, Français, Deutsch, Português) included • Godot 4.0+ (tested on 4.4.1) DOCUMENTATION Full README with step-by-step tutorial, monitor catalogue, widget reference, theme gallery, configuration reference, hotkeys, export guide, performance notes, troubleshooting and complete API reference at the repository. LICENSE MIT — free for any use, attribution preserved via the copyright notice. |
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| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/arugerdev/debug-api-godot | |
| Issues Url | https://github.com/arugerdev/debug-api-godot/issues | |
| Godot version | Godot 4.0 | |
| Version String | 1.0 | |
| Download Commit | c5092e8b0e0cfbc2e941531ad32d4d5df10ba8dc | 8bb140a541bcdc4997ef39435a958c1474cb7a33 |
| Download Url (Computed) | https://github.com/arugerdev/debug-api-godot/archive/c5092e8b0e0cfbc2e941531ad32d4d5df10ba8dc.zip | https://github.com/arugerdev/debug-api-godot/archive/8bb140a541bcdc4997ef39435a958c1474cb7a33.zip |
| Icon Url |
https://raw.githubusercontent.com/arugerdev/debug-api-godot/main/docs/branding/icon.png
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