Debug API 1.0 Tools 4.0 Community
Submitted by user ArugerDev; MIT; 2026-05-06
Universal, scalable, production-ready debugging system for Godot 4.x.
Drop the addon, enable the plugin, and get 50+ built-in monitors (FPS, memory, GPU, draw calls, physics, scene tree, audio, network, system info, ...) with one line of code:
DebugAPI.enable_monitor_preset("essential")
Or build your own panels with declarative widgets — bind a value to a TextWidget / ProgressWidget / GraphWidget / ConditionalWidget / TimerWidget / VectorWidget and it auto-refreshes. Smart-diff updates and per-widget rate limiting keep the panel under 1 ms/frame even with 50+ widgets active.
FEATURES
• 50+ built-in monitors organised in 12 categories (performance, memory, objects, rendering, physics, audio, display, system, time, input, scene, network)
• 8 named presets (minimal, essential, performance, memory, rendering, system, display, full)
• 7 built-in themes (Default, Dark, Light, Neon, Retro, Minimal, Solarized) + full custom
• 4 install modes: editor plugin (recommended), manual autoload, drop-in DebugBootstrap node, pure instance via preload
• Inspector-driven configuration via a DebugSettings resource
• 8 anchor presets (corners, edges, centre, free) with edge_margin and viewport-aware repositioning
• Optional title bar, collapsible sections, scrollable panels, custom font support, click-through
• Hotkeys via InputMap actions or raw keycodes; global toggle and export shortcuts
• TXT / JSON / CSV export with auto-detection by file extension; auto-export on interval
• Settings persistence: snapshot_settings() + save/load to .tres
• Zero-code config: drop res://debug_settings.tres and the API auto-applies it on _ready
• Headless-safe; runs on Forward+, Mobile and Compatibility renderers
• Multi-language documentation (English, Español, Français, Deutsch, Português) included
• Godot 4.0+ (tested on 4.4.1)
DOCUMENTATION
Full README with step-by-step tutorial, monitor catalogue, widget reference, theme gallery, configuration reference, hotkeys, export guide, performance notes, troubleshooting and complete API reference at the repository.
LICENSE
MIT — free for any use, attribution preserved via the copyright notice.
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