Edit of asset "Godot AI" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot AI | |
| Description |
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data — all from chat. From the creators of MCP for Unity — the most widely used gamedev MCP, with 9,200+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Good Setup / Demo Video: https://youtu.be/9qCt7gxPJkY?si=nP1-gZ0l3hkC-FTy&t=51 Discord: https://discord.com/invite/FDZ5fr2QkP Demo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI — no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demo Full docs and repo: https://github.com/hi-godot/godot-ai Features: - 150+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings - One-click setup for 19 MCP clients — Claude Code, Claude Desktop, Codex, Antigravity, Cursor, Windsurf, VS Code, VS Code Insiders, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, Kimi Code - Build entire UI hierarchies from a single prompt - Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets — fire, smoke, sparks, magic, rain, explosion, lightning - AnimationPlayer authoring with fade/slide/shake/pulse presets - Inline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes) - Smart screenshots (editor viewport, in-game framebuffer, or cinematic camera) so AI agents can see your scene - Multi-instance support across multiple Godot editors Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client. Quick Start: Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder). In Godot: Project > Project Settings > Plugins — enable "Godot AI". Open the Godot AI dock and click your MCP client to configure it in one click. Open your MCP client and start prompting. Coming next: Physics, Shaders, Terrain, Custom Tools Privacy: Godot AI uses limited, anonymous telemetry to improve reliability. It does not collect file paths, project names, scene or source contents, or other user-identifying data. Telemetry can be fully disabled with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true (no traffic, no UUID generated). More here: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md |
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data — all from chat. From the creators of MCP for Unity — the most widely used gamedev MCP, with 9,200+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Discord: https://discord.com/invite/FDZ5fr2QkP Demo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI — no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demo Full docs and repo: https://github.com/hi-godot/godot-ai Features: - 100+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings - One-click setup for 18 MCP clients — Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more - Build entire UI hierarchies from a single prompt - Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets — fire, smoke, sparks, magic, rain, explosion, lightning - AnimationPlayer authoring with fade/slide/shake/pulse presets; - Camera2D/3D configuration, follow, damping, and limits; AudioStreamPlayer/2D/3D playback Inline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes) - Smart screenshots so AI agents can see your scene - Multi-instance support across multiple Godot editors Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client. Quick Start: Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder). In Godot: Project > Project Settings > Plugins — enable "Godot AI". Open the Godot AI dock and click your MCP client to configure it in one click. Open your MCP client and start prompting. Coming next: Physics, Shaders, Terrain, Custom Tools |
| Category | Tools | |
| License | MIT | |
| Repository Provider | Custom | |
| Repository Url | https://github.com/hi-godot/godot-ai | |
| Issues Url | https://github.com/hi-godot/godot-ai/issues | |
| Godot version | Godot 4.3 | |
| Version String | 2.5.9 | 2.3.2 |
| Download Commit | https://github.com/hi-godot/godot-ai/releases/download/v2.5.9/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v2.3.2/godot-ai-plugin.zip |
| Download Url (Computed) | https://github.com/hi-godot/godot-ai/releases/download/v2.5.9/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v2.3.2/godot-ai-plugin.zip |
| Icon Url |
https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png
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