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Godot AI 3.2.1 Tools 4.5 Community

Submitted by user dlight; MIT; 2026-08-27

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, Cursor, etc.) to a live Godot editor. Build scenes, write and attach scripts, design UI, animate, create materials and particle effects, run tests, and read editor data — all from chat.

From the creators of MCP for Unity — the most widely used gamedev MCP, with 14,000+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Good Setup / Demo Video: https://youtu.be/9qCt7gxPJkY?si=nP1-gZ0l3hkC-FTy&t=51
Discord: https://discord.com/invite/FDZ5fr2QkP

Demo project shown below: dynamic, interactive UI panels drawn 100% procedurally with Godot AI — no textures, sprites or shaders. About 2 hours of work: https://github.com/hi-godot/cyberpunk-hud-demo

Full docs and repo: https://github.com/hi-godot/godot-ai

Features:

- 150+ operations spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, audio, cameras, input mapping, and project settings
- One-click setup for 22 MCP clients — Claude Code, Claude Desktop, Codex, Antigravity, Cursor, Windsurf, VS Code, VS Code Insiders, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, Kimi Code, Grok Build, Hermes Agent, Zoo Code
- Build entire UI hierarchies from a single prompt
- Materials (StandardMaterial3D, ORMMaterial3D, ShaderMaterial) and particles (GPU + CPU, 2D + 3D) with one-call presets — fire, smoke, sparks, magic, rain, explosion, lightning
- AnimationPlayer authoring with fade/slide/shake/pulse presets
- Inline or .tres resource authoring (meshes, shapes, curves, gradients, styleboxes)
- Smart screenshots (editor viewport, in-game framebuffer, or cinematic camera) so AI agents can see your scene — with vision routing so even text-only models can use them
- Multi-instance support across multiple Godot editors
- Built-in self-update — the dock notifies you when a new version is available, no Asset Library re-download needed

Requirements: Godot 4.5+ and an MCP client.

Quick Start:

Install uv (one-time):
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex

Install the addon from the Asset Library (or drop the addons/godot_ai folder into your project's addons/ folder).
In Godot: Project > Project Settings > Plugins — enable "Godot AI".
Open the Godot AI dock and click your MCP client to configure it in one click.
Open your MCP client and start prompting.
Coming next: Physics, Shaders, Terrain, Custom Tools

Privacy: Godot AI uses limited, anonymous telemetry to improve reliability. It does not collect file paths, project names, scene or source contents, or other user-identifying data. Telemetry can be fully disabled with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true (no traffic, no UUID generated). More here: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md


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