Edit of asset "Godot AI" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot AI | Godot AI |
| Description |
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work. From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Features: - 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings - Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic) - Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action - Smart screenshots so AI agents can see the scene - Build entire UI hierarchies from a single prompt - One-click client setup for Claude Code, Codex, and Antigravity - Multi-instance support across multiple Godot editors - Auto-managed Python server — enable the plugin and go Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client. Quick Start: 1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex 2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder). 3. In Godot: Project > Project Settings > Plugins — enable "Godot AI". 4. Open the Godot AI dock and click your MCP client to configure it in one click. 5. Open your MCP client and start prompting. Full docs: https://github.com/hi-godot/godot-ai Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations |
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work. From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Features: - 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings - Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic) - Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action - Smart screenshots so AI agents can see the scene - Build entire UI hierarchies from a single prompt - One-click client setup for Claude Code, Codex, and Antigravity - Multi-instance support across multiple Godot editors - Auto-managed Python server — enable the plugin and go Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client. Quick Start: 1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex 2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder). 3. In Godot: Project > Project Settings > Plugins — enable "Godot AI". 4. Open the Godot AI dock and click your MCP client to configure it in one click. 5. Open your MCP client and start prompting. Full docs: https://github.com/hi-godot/godot-ai Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | Custom | Custom |
| Repository Url | https://github.com/hi-godot/godot-ai | https://github.com/hi-godot/godot-ai |
| Issues Url | ||
| Godot version | Godot 4.3 | Godot 4.3 |
| Version String | 0.4.3 | 0.4.3 |
| Download Commit | https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip |
| Download Url (Computed) | https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip | https://github.com/hi-godot/godot-ai/releases/download/v0.4.3/godot-ai-plugin.zip |
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/icon.png
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/dock.png
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/dock.png
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/space-city.png
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https://raw.githubusercontent.com/hi-godot/godot-ai/main/docs/images/space-city.png
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