Edit of asset "SaveFlow Lite" Accepted

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Title SaveFlow Lite SaveFlow Lite
Description SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6

Access doc site here: https://zoroiscrying.github.io/saveflow-lite/

It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.

Core features:
- Scene-authored Save Graph workflow
- SaveFlowNodeSource for saving selected node state
- SaveFlowTypedDataSource for typed GDScript data
- SaveFlowTypedStateSource for C# typed state
- SaveFlowEntityCollectionSource for runtime-spawned entities
- SaveFlowScope for domain-based save/load boundaries
- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples
- Compatibility checks, setup health, scene validator, and authoring warnings
- Pipeline signals for save/load lifecycle hooks without subclassing every source
- DevSaveManager for editor-time save/load testing
- Recommended template and examples for real Godot project workflows
- Baseline C# wrappers and documentation

SaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.
A comfort-first save workflow plugin for Godot 4. Build clean save graphs for objects, systems, and runtime entities without glue-code spaghetti.

Suggested Feature List:
- SaveFlowNodeSource for object-owned state, built-in node state, and selected child participants
- SaveFlowDataSource for system, table, queue, and model-style state
- SaveFlowEntityCollectionSource for runtime entity sets
- SaveFlowPrefabEntityFactory for default prefab-backed runtime restore
- SaveFlowScope for domain boundaries, restore order, and hierarchical save graphs
- Slot helpers for save, load, delete, copy, rename, list, and metadata
- JSON in editor and binary in export through AUTO format
- Inspector previews for main SaveFlow components
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/Zoroiscrying/saveflow-lite https://github.com/Zoroiscrying/saveflow-lite
Issues Url https://github.com/Zoroiscrying/saveflow-lite/issues https://github.com/Zoroiscrying/saveflow-lite/issues
Godot version Godot 4.6 Godot 4.6
Version String 1.0.4 0.1.0
Download Commit 593ec960aa77e6534666fdfff1283a9b91620516 3987a905c0f05529c6590f37eabf85d4a3d5f00c
Download Url (Computed) https://github.com/Zoroiscrying/saveflow-lite/archive/593ec960aa77e6534666fdfff1283a9b91620516.zip https://github.com/Zoroiscrying/saveflow-lite/archive/3987a905c0f05529c6590f37eabf85d4a3d5f00c.zip
Icon Url https://zoroiscrying.github.io/saveflow-lite/img/saveflow/android-chrome-512x512.png
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