Edit of asset "Godot Doctor" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot Doctor | |
| Description |
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach. No @tool required! This version adds some bugfixes and some usage hints in the documentation. This plugin works with pure gdscript, but also supports C#. NOTE FOR GDSCRIPT-only USERS: You can safely uncheck importing the '/godot_doctor/core/c_sharp' and 'godot_doctor/examples/csharp' if you are not using the 'Mono' version of Godot. Key Features - No-code validations - No @tool required - keep gameplay code free of editor logic - Verify type of PackedScene - introduces type safety to PackedScene references - Automatic scene validation - errors appear instantly when saving scenes - Dedicated validation dock - click errors to jump directly to problem nodes - Supports Nodes and Resources - validate both scenes and data assets - Declarative, test-driven syntax - write validations like unit tests - Reusable & nested conditions - scale from simple checks to complex rules - Run on the CLI for integration with your CI/CD pipeline. - Pure gdscript and C# supported New in this version: https://github.com/codevogel/godot_doctor/releases/tag/2.1.3 * Full documentation, examples, and setup guide available on GitHub (click the 'VIEW FILES' button) |
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach. No @tool required! This version added C# support! The previous version also added a new major feature: CLI support, allowing for CI/CD integration. Key Features - No-code validations - No @tool required - keep gameplay code free of editor logic - Verify type of PackedScene - introduces type safety to PackedScene references - Automatic scene validation - errors appear instantly when saving scenes - Dedicated validation dock - click errors to jump directly to problem nodes - Supports Nodes and Resources - validate both scenes and data assets - Declarative, test-driven syntax - write validations like unit tests - Reusable & nested conditions - scale from simple checks to complex rules - Run on the CLI for integration with your CI/CD pipeline. New in this version: https://github.com/codevogel/godot_doctor/releases/tag/2.1.0 * Full documentation, examples, and setup guide available on GitHub (click the VIEW FILES button) |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/codevogel/godot_doctor/ | |
| Issues Url | https://github.com/codevogel/godot_doctor/issues | |
| Godot version | Godot 4.0 | |
| Version String | 2.1.2 | 2.1.0 |
| Download Commit | c541c1ec219811e5a21d9e0d9f999dfc541096e0 | da560bb13c2b400737aa7e7a40bb8aacab97878a |
| Download Url (Computed) | https://github.com/codevogel/godot_doctor/archive/c541c1ec219811e5a21d9e0d9f999dfc541096e0.zip | https://github.com/codevogel/godot_doctor/archive/da560bb13c2b400737aa7e7a40bb8aacab97878a.zip |
| Icon Url |
https://raw.githubusercontent.com/codevogel/godot_doctor/refs/heads/main/github_assets/png/godot_doctor_logo.png
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