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Godot Doctor 2.1.2 Tools 4.0 Community

Submitted by user codevogel; MIT; 2026-05-15

A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach.
No @tool required!

This version adds some bugfixes and some usage hints in the documentation.

This plugin works with pure gdscript, but also supports C#.
NOTE FOR GDSCRIPT-only USERS: You can safely uncheck importing the '/godot_doctor/core/c_sharp' and 'godot_doctor/examples/csharp' if you are not using the 'Mono' version of Godot.

Key Features
- No-code validations
- No @tool required - keep gameplay code free of editor logic
- Verify type of PackedScene - introduces type safety to PackedScene references
- Automatic scene validation - errors appear instantly when saving scenes
- Dedicated validation dock - click errors to jump directly to problem nodes
- Supports Nodes and Resources - validate both scenes and data assets
- Declarative, test-driven syntax - write validations like unit tests
- Reusable & nested conditions - scale from simple checks to complex rules
- Run on the CLI for integration with your CI/CD pipeline.
- Pure gdscript and C# supported

New in this version: https://github.com/codevogel/godot_doctor/releases/tag/2.1.3

* Full documentation, examples, and setup guide available on GitHub (click the 'VIEW FILES' button)


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