Godot Doctor 1.0.1 Tools 4.0 Community
Submitted by user codevogel; MIT; 2025-10-06
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach. No @tool required!
Key Features
- No @tool required - keep gameplay code free of editor logic
- Verify type of PackedScene - introduces type safety to PackedScene references
- Automatic scene validation - errors appear instantly when saving scenes
- Dedicated validation dock - click errors to jump directly to problem nodes
- Supports Nodes and Resources - validate both scenes and data assets
- Declarative, test-driven syntax - write validations like unit tests
- Reusable & nested conditions - scale from simple checks to complex rules
Changelog: https://github.com/codevogel/godot_doctor/releases/tag/1.0.1
* Full documentation, examples, and setup guide available on GitHub (click the VIEW FILES button)
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