Edit of asset "Input Buffer Combo System" New
| Old/Current | New/Edit | |
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| Title | Input Buffer Combo System | |
| Description |
A lightweight and flexible combo input buffer system for Godot 4. This addon allows you to track player inputs, store them in a timed buffer, and detect combos based on customizable action sequences. It is ideal for fighting games, action games, and any system that requires chained inputs. Features: Input buffering with configurable time window Combo detection using action sequences Supports custom InputMap actions Priority-based combo resolution (longer combos first) Easy integration into existing player controllers The system works by capturing input events, storing them in a buffer, and resolving combos after a short delay. When a valid sequence is detected, it returns the corresponding combo action for execution. Perfect for: Fighting game mechanics Hack-and-slash combat systems Advanced player input handling Includes example usage and simple setup. |
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| Category | Scripts | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/Msumri/combo-tutorial | |
| Issues Url | https://sumri.net/contact | |
| Godot version | Godot 4.0 | |
| Version String | 1.0.0 | |
| Download Commit | 60b2a0fc291d89a305614a70f73d1110e80d68be | 1c2088222aae29bc4e2910f6a0efa393c1aae01f |
| Download Url (Computed) | https://github.com/Msumri/combo-tutorial/archive/60b2a0fc291d89a305614a70f73d1110e80d68be.zip | https://github.com/Msumri/combo-tutorial/archive/1c2088222aae29bc4e2910f6a0efa393c1aae01f.zip |
| Icon Url |
https://raw.githubusercontent.com/Msumri/combo-tutorial/refs/heads/main/addons/Input_buffer_combo_system/icon.png
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