Input Buffer Combo System 1.0.0 Scripts 4.0 Community
Submitted by user sumri; MIT; 2026-03-25
A lightweight and flexible combo input buffer system for Godot 4.
This addon allows you to track player inputs, store them in a timed buffer, and detect combos based on customizable action sequences. It is ideal for fighting games, action games, and any system that requires chained inputs.
Features:
Input buffering with configurable time window
Combo detection using action sequences
Supports custom InputMap actions
Priority-based combo resolution (longer combos first)
Easy integration into existing player controllers
The system works by capturing input events, storing them in a buffer, and resolving combos after a short delay. When a valid sequence is detected, it returns the corresponding combo action for execution.
Perfect for:
Fighting game mechanics
Hack-and-slash combat systems
Advanced player input handling
Includes example usage and simple setup.
View files Download Submit an issue Recent Edits