Creation of asset "GDTuner" New
| New/Edit | |
|---|---|
| Title | GDTuner |
| Description |
Live-tuning developer tool for Godot 4. Tweak game parameters at runtime through an editor bottom panel, separate window (F12), or mobile bottom sheet (shake to toggle). - AutoTunable (recommended): Mark @export vars with @export_group("tunable"), drop an AutoTunable child node - done. Properties are bound directly, no get_value() needed. Zero cost in release builds. - UITunable: Drop as child of any Control to auto-expose visual properties (colors, font sizes, StyleBoxFlat). - Features: Float/int sliders, checkboxes, color pickers, dropdowns, vectors, action buttons. Bake to Source rewrites defaults in your GDScript files. Copy All Values for Claude Code / AI workflows. - Supports editor debugger panel, standalone window, and mobile overlay. Pure GDScript, no dependencies. |
| Category | Tools |
| License | MIT |
| Repository Provider | GitHub |
| Repository Url | https://github.com/Jojogurt/gdtuner |
| Issues Url | https://github.com/Jojogurt/gdtuner/issues |
| Godot version | Godot 4.3 |
| Version String | 1.2.0 |
| Download Commit | 66d6bc9af6b8b358c322eb43a6f03e28430cb220 |
| Download Url (Computed) | https://github.com/Jojogurt/gdtuner/archive/66d6bc9af6b8b358c322eb43a6f03e28430cb220.zip |
| Icon Url |
https://raw.githubusercontent.com/Jojogurt/gdtuner/main/icon.png
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