Creation of asset "GDTuner" New

New/Edit
Title GDTuner
Description Live-tuning developer tool for Godot 4. Tweak game parameters at runtime through an editor bottom panel, separate window (F12), or mobile bottom sheet (shake to toggle).

- AutoTunable (recommended): Mark @export vars with @export_group("tunable"), drop an AutoTunable child node - done. Properties are bound directly, no get_value() needed. Zero cost in release builds.

- UITunable: Drop as child of any Control to auto-expose visual properties (colors, font sizes, StyleBoxFlat).

- Features: Float/int sliders, checkboxes, color pickers, dropdowns, vectors, action buttons. Bake to Source rewrites defaults in your GDScript files. Copy
All Values for Claude Code / AI workflows.

- Supports editor debugger panel, standalone window, and mobile overlay. Pure GDScript, no dependencies.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Jojogurt/gdtuner
Issues Url https://github.com/Jojogurt/gdtuner/issues
Godot version Godot 4.3
Version String 1.2.0
Download Commit 66d6bc9af6b8b358c322eb43a6f03e28430cb220
Download Url (Computed) https://github.com/Jojogurt/gdtuner/archive/66d6bc9af6b8b358c322eb43a6f03e28430cb220.zip
Icon Url https://raw.githubusercontent.com/Jojogurt/gdtuner/main/icon.png