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GDTuner 1.2.0 Tools 4.3 Community

Submitted by user Jojogurt; MIT; 2026-03-30

Live-tuning developer tool for Godot 4. Tweak game parameters at runtime through an editor bottom panel, separate window (F12), or mobile bottom sheet (shake to toggle).

- AutoTunable (recommended): Mark @export vars with @export_group("tunable"), drop an AutoTunable child node - done. Properties are bound directly, no get_value() needed. Zero cost in release builds.

- UITunable: Drop as child of any Control to auto-expose visual properties (colors, font sizes, StyleBoxFlat).

- Features: Float/int sliders, checkboxes, color pickers, dropdowns, vectors, action buttons. Bake to Source rewrites defaults in your GDScript files. Copy
All Values for Claude Code / AI workflows.

- Supports editor debugger panel, standalone window, and mobile overlay. Pure GDScript, no dependencies.


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