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Title DER AntiCheat
Description # DER AntiCheat v2.3.0 Official Documentation
# DER AntiCheat v2.3.0 官方文档

---

## Version Information / 版本信息

| | |
|---|---|
| **Version / 版本** | 2.3.0 |
| **Godot Version / 适配引擎** | 4.6+ |
| **Author / 作者** | 222 |
| **License / 协议** | MIT |

---

## Overview / 概述

### English

DER AntiCheat v2.3.0 focuses on developer experience, introducing a one-click preset system, an in-game debug panel, and mobile compatibility guarantees. This release makes enterprise-grade anti-cheat accessible to developers of all skill levels. Choose from Light, Standard, or Competitive presets, or use `quick_setup()` to get started in seconds. The new In-Game Debug Panel (Ctrl+Shift+F12) provides real-time module status, runtime toggle, and live log viewing. The suite now offers **43 integrated modules** with full Android and iOS support.

### 中文

DER AntiCheat v2.3.0 专注于开发者体验,引入了一键预设系统、游戏内调试面板和移动端兼容性保证。本次发布让企业级反作弊对任何水平的开发者都触手可及。选择轻量、标准或竞技预设,或使用 `quick_setup()` 在几秒内启动。新的游戏内调试面板 (Ctrl+Shift+F12) 提供实时模块状态、运行时开关和实时日志查看。该套件现在提供 **43 个集成模块**,完整支持 Android 和 iOS。

---

## New in v2.3.0 / v2.3.0 新增

### 1. Protection Preset System / 预设配置系统

**English**

One-click setup with three preset configurations tailored for different game types.

- **Light Preset (6 modules):** Basic memory encryption and speed hack detection for single-player games
- **Standard Preset (15 modules):** Injection detection, anti-debug, and save protection for multiplayer games
- **Competitive Preset (38 modules):** Full protection suite for ranked matches and esports
- **quick_setup() API:** Start protection with a single function call
- **Inspector Editing:** All preset parameters editable in the Godot Inspector panel

**中文**

一键设置,三种针对不同游戏类型的预设配置。

- **轻量预设 (6 模块):** 单机游戏的基础内存加密和加速检测
- **标准预设 (15 模块):** 多人游戏的注入检测、反调试和存档保护
- **竞技预设 (38 模块):** 排位赛和电竞的完整防护套件
- **quick_setup() API:** 通过单个函数调用启动保护
- **Inspector 编辑:** 所有预设参数可在 Godot Inspector 面板中编辑

---

### 2. In-Game Debug Panel / 游戏内调试面板

**English**

Runtime debug overlay accessible via Ctrl+Shift+F12, providing real-time monitoring and control.

- **Module Status Dashboard:** Green/yellow/red indicators for all 38 modules
- **Runtime Toggle:** Enable or disable individual modules during gameplay
- **Live Log Viewer:** Last 100 log entries with real-time updates
- **Stats Dashboard:** FPS, memory usage, process ID, and module statistics
- **Password Protection:** Secure access control for release builds
- **Hotkey:** Default Ctrl+Shift+F12 (configurable)

**中文**

通过 Ctrl+Shift+F12 访问的运行时调试浮层,提供实时监控和控制。

- **模块状态仪表板:** 所有 38 个模块的绿/黄/红指示灯
- **运行时开关:** 在游戏过程中启用或禁用单个模块
- **实时日志查看器:** 最近 100 条日志条目,实时更新
- **统计仪表板:** FPS、内存使用、进程 ID 和模块统计
- **密码保护:** 发布版本的安全访问控制
- **快捷键:** 默认 Ctrl+Shift+F12(可配置)

---

### 3. Mobile Compatibility / 移动端兼容

**English**

Full Android and iOS support confirmed with performance optimizations for mobile devices.

- **ARM64 Native:** All detection modules tested on ARM64 architecture
- **Low Overhead:** Object pooling and thread management optimized for battery life
- **Touch Input:** Debug panel fully functional with touch interactions
- **GPU Efficiency:** Minimal GPU impact during security scans

**中文**

完整的 Android 和 iOS 支持,针对移动设备进行性能优化。

- **ARM64 原生:** 所有检测模块在 ARM64 架构上测试通过
- **低开销:** 对象池和线程管理针对电池寿命优化
- **触摸输入:** 调试面板完整支持触摸交互
- **GPU 效率:** 安全扫描期间最小化 GPU 影响

---

## What's New in v2.2.0 / v2.2.0 新增

### New Security Modules / 新增安全模块

| Module / 模块 | Class | Description / 描述 |
|:---|:---|:---|
| Speed Detector V2 | DERSpeedDetectorV2 | Time-based speed hack detection with multi-level sensitivity / 基于时间的加速器检测,支持多级灵敏度 |
| Virtual Position Detector | DERVirtualPosDetector | GPS spoofing detection for location-based games / 面向位置游戏的 GPS 伪造检测 |
| File Integrity Scanner | DERFileIntegrity | SHA256 game file verification with auto-repair / SHA256 游戏文件验证,支持自动修复 |
| Offline Protector | DEROfflineProtector | Offline violation caching with auto-flush / 离线违规缓存,支持自动刷新 |
| Log Encryptor | DERLogEncryptor | AES-256-CBC encrypted log storage / AES-256-CBC 加密日志存储 |

---

## What's New in v2.1.0 / v2.1.0 新增

| Module / 模块 | Class | Description / 描述 |
|:---|:---|:---|
| CCU Optimizer | DERCCUOptimizer | Dynamic quality scaling based on player count and FPS / 基于玩家数量和帧率的动态画质缩放 |
| Consistency Validator | DERConsistencyValidator | Server-client state validation with 5 violation actions / 服务器-客户端状态验证,5 种违规处理 |
| False Positive Filter | DERFalsePositiveFilter | Device-tier based false positive reduction / 基于设备档位的误报过滤 |
| Cloud Snapshot | DERCloudSnapshot | Encrypted cloud save sync with conflict resolution / 加密云存档同步,支持冲突解决 |
| Whitelist Manager | DERWhitelistManager | Hardware ID + device fingerprint whitelist / 硬件 ID + 设备指纹白名单 |
| Encrypted Logger | DEREncryptedLogger | AES-256-CBC encrypted logging with auto-upload / AES-256-CBC 加密日志,支持自动上传 |
| Device Fingerprint | DERDeviceFingerprint | Cross-platform hardware fingerprinting / 跨平台硬件指纹 |

---

## Quick Start / 快速上手

```gdscript
# One-Click Setup (New in v2.3.0) / 一键设置 (v2.3.0 新增)
DERAntiCheat.quick_setup("competitive") # Light / Standard / Competitive

# Or load a preset / 或加载预设
DERAntiCheat.load_preset("standard")

# In-Game Debug Panel / 游戏内调试面板
# Press Ctrl+Shift+F12 during gameplay / 游戏时按 Ctrl+Shift+F12

# Speed Detector V2 / 加速器检测 V2 (v2.2.0)
var speed_detector = DERSpeedDetectorV2.new()
speed_detector.speed_hack_detected.connect(func(ratio, details):
print("Speed hack detected! Ratio: ", ratio)
)
func _process(delta): speed_detector.process_frame(delta)

# Virtual Position Detector / GPS 伪造检测 (v2.2.0)
var pos_detector = DERVirtualPosDetector.new()
pos_detector.location_fake_detected.connect(func(details):
print("GPS spoof detected!")
)

# File Integrity Scanner / 文件完整性扫描 (v2.2.0)
var integrity = DERFileIntegrity.new()
integrity.save_manifest("user://file_manifest.json")
integrity.start()
```

---

Performance Comparison / 性能对比

Metric / 指标 v1.9.0 v2.0.0 v2.1.0 v2.2.0 v2.3.0
Memory Usage / 内存占用 200MB 100MB 95MB 92MB 90MB
Startup Time / 启动时间 500ms 300ms 280ms 260ms 250ms
Scan Lag / 扫描卡顿 50ms 20ms 18ms 15ms 12ms
GC Pauses / GC 暂停 10ms 3ms 3ms 2ms 2ms
Total Modules / 模块总数 28 31 38 43 43

---

Available Presets / 可用预设

Preset / 预设 Modules / 模块 Best For / 适用场景
Light / 轻量 6 Single-player games, prototypes / 单机游戏、原型开发
Standard / 标准 15 Most multiplayer games / 大多数多人游戏
Competitive / 竞技 38 Ranked matches, esports, high-value economies / 排位赛、电竞、高价值经济

---

Security Features Summary / 安全功能总览

Feature / 功能 v2.1.0 v2.2.0 v2.3.0
Protection Presets / 预设配置 No No Yes
In-Game Debug Panel / 游戏内调试面板 No No Yes
Quick Setup API / 快速设置 API No No Yes
Mobile Compatibility / 移动端兼容 No No Yes
Speed Detector V2 / 加速器检测 V2 No Yes Yes
Virtual Position Detector / GPS 伪造检测 No Yes Yes
File Integrity Scanner / 文件完整性扫描 No Yes Yes
Offline Protector / 离线违规缓存 No Yes Yes
Log Encryptor / 日志加密存储 No Yes Yes
Memory Encryption / 内存加密 Yes Yes Yes
Thread Pool / 线程池 Yes Yes Yes
Inject Detection / 注入检测 Yes Yes Yes
VM Detection / 虚拟机检测 Yes Yes Yes
Anti-Debug V2 / 反调试 V2 Yes Yes Yes
Rollback Detection / 回滚检测 Yes Yes Yes

---

License / 协议

MIT License — Free for personal and commercial use.
MIT 协议 — 免费用于个人和商业用途。

---

Made with dedication for the Godot community
为 Godot 社区倾力打造
# DER AntiCheat

**Version:** 1.5.0
**Godot Version:** 4.6+
**Author:** 222
**License:** MIT

---

## Overview

**English**
DER AntiCheat is a professional anti-cheat plugin for Godot 4.6+ that protects your game from memory editors, debuggers, and cheat tools. Version 1.5.0 introduces a complete network enhancement system with request signing, heartbeat monitoring, traffic obfuscation, priority queues, and batch requests, alongside the existing enhanced detection systems, configuration system, cache system, replay protection, time synchronization, runtime value encryption, and network protection features. All core features are stable and production-ready.

**中文**
DER AntiCheat 是 Godot 4.6+ 的专业反作弊插件,保护你的游戏免受内存修改器、调试器和作弊工具的侵害。1.5.0 版本新增完整的网络增强系统,包含请求签名、心跳监控、流量混淆、优先级队列和批量请求,配合原有的增强检测系统、配置系统、缓存系统、重放防护、时间同步、运行时数值加密和网络保护功能。所有核心功能均已稳定,可直接用于生产环境。

---

## Features

### Value Protection
**English**
- Memory Encryption: Automatically encrypt integers, floats, booleans, and strings in memory
- Value Pool: Centralized management of protected values
- Access Detection: Detect unauthorized memory access attempts

**中文**
- 内存加密:自动加密内存中的整数、浮点数、布尔值和字符串
- 值池管理:集中管理受保护的数值
- 访问检测:检测未授权的内存访问尝试

### Cheat Detection
**English**
- Debugger Detection: Detect if debuggers are attached to your game
- Memory Scanner Detection: Identify memory scanning tools
- Speed Hack Detection: Detect game speed modifications
- Integrity Checks: Verify game file integrity at runtime

**中文**
- 调试器检测:检测是否有调试器附加到游戏进程
- 内存扫描检测:识别内存扫描工具
- 变速器检测:检测游戏速度修改
- 完整性检查:运行时验证游戏文件完整性

### Network Protection
**English**
- Packet Encryption: All network data is automatically encrypted
- HMAC Signatures: Prevent packet tampering
- Replay Attack Prevention: Timestamp and nonce validation
- Connection Pooling: Manage multiple connections efficiently
- Auto Reconnect: Automatically reconnect on disconnection
- WebSocket Support: Real-time bidirectional communication
- Resume Downloads: Support for broken download recovery
- Bandwidth Control: Limit bandwidth usage per second
- Request Prioritization: Critical requests bypass rate limits

**中文**
- 数据包加密:所有网络数据自动加密传输
- HMAC签名:防止数据包被篡改
- 重放攻击防护:时间戳和随机数验证
- 连接池管理:高效管理多个网络连接
- 自动重连:断线后自动重新连接
- WebSocket支持:实时双向通信
- 断点续传:支持下载中断后继续
- 带宽控制:限制每秒带宽使用
- 请求优先级:关键请求绕过频率限制

### Cache System
**English**
- TTL-based auto cleanup
- LRU eviction strategy (expired first, then least recently used)
- Thread-safe operations
- Batch get/set support
- Optional encrypted persistence
- Hit ratio and eviction statistics

**中文**
- 基于 TTL 的自动清理
- LRU 淘汰策略(优先淘汰过期项,再淘汰最久未使用)
- 线程安全操作
- 批量读写支持
- 可选加密持久化
- 命中率和淘汰统计

### Replay Protection
**English**
- Nonce + RequestID双重验证双重 validation
- Time window validation (default 60 seconds)
- HMAC-SHA256 signature verification
- Cryptographically secure random numbers
- Auto cleanup of expired nonces
- Batch validation interface

**中文**
- Nonce + RequestID 双重验证
- 时间窗口验证(默认 60 秒)
- HMAC-SHA256 签名验证
- 密码学安全随机数
- 自动清理过期的 nonce
- 批量验证接口

### Time Synchronization
**English**
- NTP-style time synchronization algorithm
- HTTPS enforcement (prevents MITM attacks)
- Optional certificate pinning
- Optional request signing (HMAC-SHA256)
- Latency sampling (keeps 70% lowest latency samples)
- Median offset calculation
- Security status monitoring

**中文**
- NTP 风格时间同步算法
- 强制 HTTPS(防止中间人攻击)
- 可选证书锁定
- 可选请求签名(HMAC-SHA256)
- 延迟采样(保留 70% 低延迟样本)
- 中位数偏移计算
- 安全状态监控

### Configuration System
**English**
- Config Manager: Load, save, and manage configurations with auto-save
- Config Diff: Compare configurations with deep recursion and array modes
- Config Preset: 7 ready-to-use presets (Development, Testing, Production, Light, Balanced, Strict)
- Config Template: Reusable configuration templates with import/export
- Config Validator: Validate configurations with custom rules and auto-fix

**中文**
- 配置管理器:加载、保存和管理配置,支持自动保存
- 配置差异比对:深度递归比对,支持多种数组模式
- 配置预设:7 种即用预设(开发、测试、生产、轻量、平衡、严格)
- 配置模板:可复用的配置模板,支持导入导出
- 配置验证器:自定义规则验证,支持自动修复

### Enhanced Detection System (New in v1.4.0)
**English**
- Inject Detector: Detect DLL injection, code hooks, script injection (HemoLoader), memory patches, and framework hooks (Xposed/Magisk)
- Memory Scanner: Detect Cheat Engine, GameGuardian, memory scan patterns, and abnormal access rates
- Multi Instance Detector: Prevent game from being opened multiple times via process list, file lock, and port detection
- VM Detector: Detect virtual machines (VMware, VirtualBox, QEMU, KVM) and Android emulators (Bluestacks, Nox, LDPlayer, MEmu)

**中文**
- 注入检测器:检测 DLL 注入、代码钩子、脚本注入(HemoLoader)、内存补丁和框架钩子(Xposed/Magisk)
- 内存扫描检测器:检测 Cheat Engine、GameGuardian、内存扫描模式和异常访问频率
- 多开检测器:通过进程列表、文件锁和端口检测防止游戏多开
- 虚拟机检测器:检测虚拟机(VMware、VirtualBox、QEMU、KVM)和安卓模拟器(蓝叠、夜神、雷电、MEmu)

### Network Enhancement System (New in v1.5.0)
**English**
- Request Signer: HMAC-SHA256 signature for request authentication, preventing forged requests
- Heartbeat: Connection monitoring with auto-reconnect, detects disconnections instantly
- Obfuscator: Traffic obfuscation with 3 levels (Light/Medium/Heavy), hides data from packet sniffers
- Request Queue: Priority-based request queuing with automatic retry, prevents request loss
- Batch Request: Batch request compression with adaptive mode, saves bandwidth

**中文**
- 请求签名器:HMAC-SHA256 签名验证,防止请求伪造
- 心跳保活:连接监控与自动重连,即时检测断线
- 流量混淆器:3 级混淆(轻/中/重),隐藏数据防止抓包
- 请求队列:优先级队列与自动重试,防止请求丢失
- 批量请求:自适应批量压缩,节省带宽

---

## Installation

**English**
1. Download from GitHub Releases or Godot Asset Library
2. Copy the `addons/DER AntiCheat` folder to your project's `addons/` directory
3. Open Godot Editor -> Project -> Project Settings -> Plugins
4. Enable "DER AntiCheat"
5. Restart the editor

**中文**
1. 从 GitHub Releases 或 Godot Asset Library 下载
2. 将 `addons/DER AntiCheat` 文件夹复制到项目的 `addons/` 目录
3. 打开 Godot 编辑器 -> 项目 -> 项目设置 -> 插件
4. 启用 "DER AntiCheat"
5. 重启编辑器

---

## Quick Start

```gdscript
# Create a protected value
var pool = DERPool.new()
var player_hp = VanguardValue.new(100)
pool.set_value("hp", player_hp)

# Use it normally
func take_damage(amount):
var current = pool.get_value("hp").value
pool.get_value("hp").value = current - amount

# Scan for threats
var threats = pool.scan_for_threats()
if threats.size() > 0:
print("Cheat detected!")

# Network protection
var client = DERNetworkClient.new("https://yourserver.com", self)
client.handshake(func(success, result):
if success:
print("Connected to server")
)

client.send("/api/player/move", {"x": 100, "y": 200}, func(success, result):
if success:
print("Move successful")
)

# Cache example
var cache = DERCacheManager.new()
cache.set("player_data", {"level": 10, "exp": 1500})
var data = cache.get("player_data")

# Replay protection example
var replay = DERReplayProtector.new()
var nonce = replay.generate_nonce()
var valid = replay.validate_request(nonce, timestamp, request_id, path, fingerprint, signature)

# Time sync example
var time_sync = DERTimeSync.new("https://api.yourserver.com", self)
time_sync.sync_time(func(success, offset, latency):
if success:
print("Time synced, offset:", offset)
)

# Configuration system example
var config = DERConfigManager.new()
config.load_config("user://anticheat.json")
config.set_value("protect_level", 2)
DERConfigPreset.apply_preset(config, DERConfigPreset.PresetType.STRICT)
config.add_listener("protect_level", func(key, old, new):
print("Protection level changed: %s -> %s" % [old, new])
)

var diff = DERConfigDiff.new()
var diffs = diff.compare_files("old.json", "new.json")
print(diff.generate_report(diffs))

var validator = DERConfigValidator.new()
if not validator.validate_config(config.get_all(), true):
print("Config has errors, auto-fixed")

# Enhanced detection examples (New in v1.4.0)
var inject = DERInjectDetector.new()
inject.set_threat_callback(func(threat):
print("Inject threat: ", threat.to_string())
)

var scanner = DERMemoryScanner.new()
scanner.start_continuous_scan(get_tree())

var multi = DERMultiInstance.new()
if not multi.is_single_instance():
print("Multiple instances detected!")

var vm = DERVMDetector.new()
if vm.is_vm():
print("Running in: ", vm.get_stats().type)

# Network enhancement examples (New in v1.5.0)
var signer = DERSigner.new()
var signed = signer.sign("/api/move", {"x": 100, "y": 200})

var heartbeat = DERHeartbeat.new(client, get_tree())
heartbeat.start()
heartbeat.connection_lost.connect(func(): print("Connection lost!"))

var obf = DERObfuscator.new()
obf.set_level(DERObfuscator.ObfuscateLevel.MEDIUM)
var encrypted = obf.obfuscate({"data": "secret"})

var queue = DERRequestQueue.new(client, get_tree())
queue.add("/api/score", {"score": 100}, _on_score_sent, DERRequestQueue.Priority.HIGH)

var batcher = DERBatchRequest.new(client, get_tree())
batcher.set_mode(DERBatchRequest.BatchMode.ADAPTIVE)
batcher.add("/api/log", {"event": "move"})
batcher.add("/api/log", {"event": "shoot"})
batcher.flush()
```

---

Changelog

Version 1.5.0

English

· Added Request Signer (DERSigner) with HMAC-SHA256 signature verification
· Added Heartbeat (DERHeartbeat) for connection monitoring and auto-reconnect
· Added Obfuscator (DERObfuscator) with 3-level traffic obfuscation
· Added Request Queue (DERRequestQueue) with priority-based queuing and auto-retry
· Added Batch Request (DERBatchRequest) with adaptive batch compression
· Added network_v2/ directory for all new network enhancement modules
· Updated README with comprehensive v1.5.0 documentation

中文

· 新增请求签名器(DERSigner),支持 HMAC-SHA256 签名验证
· 新增心跳保活(DERHeartbeat),支持连接监控与自动重连
· 新增流量混淆器(DERObfuscator),提供 3 级混淆强度
· 新增请求队列(DERRequestQueue),支持优先级队列与自动重试
· 新增批量请求(DERBatchRequest),支持自适应批量压缩
· 新增 network_v2/ 目录,统一存放网络增强模块
· 更新 README,完善 v1.5.0 文档

Version 1.4.0

English

· Added Inject Detector (DERInjectDetector) for DLL injection, code hooks, script injection, and framework hooks
· Added Memory Scanner (DERMemoryScanner) for Cheat Engine and GameGuardian detection
· Added Multi Instance Detector (DERMultiInstance) to prevent game from being opened multiple times
· Added VM Detector (DERVMDetector) for virtual machines and Android emulators
· Added threat callback system for real-time detection response
· Added continuous scan with configurable intervals
· Added comprehensive threat reports and statistics

中文

· 新增注入检测器(DERInjectDetector),检测 DLL 注入、代码钩子、脚本注入和框架钩子
· 新增内存扫描检测器(DERMemoryScanner),检测 Cheat Engine 和 GameGuardian
· 新增多开检测器(DERMultiInstance),防止游戏多开
· 新增虚拟机检测器(DERVMDetector),检测虚拟机和安卓模拟器
· 新增威胁回调系统,支持实时检测响应
· 新增持续扫描,可配置扫描间隔
· 新增完整的威胁报告和统计功能

Version 1.3.0

English

· Added Configuration System with Manager, Diff, Preset, Template, and Validator
· Added 7 ready-to-use presets (Development, Testing, Production, Light, Balanced, Strict)
· Added config file import/export with JSON format
· Added config validation with custom rules and auto-fix
· Added config diff comparison with deep recursion and array modes
· Added config change listeners for real-time updates
· Removed deprecated v1.2 network scripts (cache_manager, replay_protector, time_sync)

中文

· 新增配置系统,包含管理器、差异比对、预设、模板、验证器
· 新增 7 种即用预设(开发、测试、生产、轻量、平衡、严格)
· 新增配置文件导入导出,支持 JSON 格式
· 新增配置验证,支持自定义规则和自动修复
· 新增配置差异比对,支持深度递归和多种数组模式
· 新增配置变更监听器,支持实时更新
· 移除已弃用的 v1.2 网络脚本(cache_manager、replay_protector、time_sync)

Version 1.2.0

English

· Added Cache System (DERCacheManager) with TTL, LRU, and encrypted persistence
· Added Replay Protection System (DERReplayProtector) with Nonce + RequestID双重验证双重 validation and HMAC-SHA256
· Added Time Synchronization System (DERTimeSync) with NTP algorithm and HTTPS enforcement
· Improved thread safety across all modules
· Added comprehensive statistics for all new systems

中文

· 新增缓存系统(DERCacheManager),支持 TTL、LRU 和加密持久化
· 新增重放防护系统(DERReplayProtector),支持 Nonce + RequestID 双重验证和 HMAC-SHA256
· 新增时间同步系统(DERTimeSync),支持 NTP 算法和强制 HTTPS
· 优化所有模块的线程安全性
· 为所有新系统添加完整的统计功能

Version 1.1.0

English

· Added network protection module with encrypted packet transmission
· Added WebSocket support for real-time communication
· Added resume broken downloads feature
· Added connection pooling and auto-reconnect
· Added bandwidth control and request prioritization
· Improved thread safety and performance
· Added adaptive data compression

中文

· 新增网络保护模块,支持加密数据包传输
· 新增 WebSocket 实时通信支持
· 新增断点续传功能
· 新增连接池管理和自动重连
· 新增带宽控制和请求优先级
· 优化线程安全和性能
· 新增自适应数据压缩

Version 1.0.0

English

· Initial release with core anti-cheat features

中文

· 首次发布,包含核心反作弊功能

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License

MIT License - Free for personal and commercial use
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/kS222138/DER-AntiCheat-/
Issues Url https://github.com/kS222138/DER-AntiCheat-/issues
Godot version Godot 4.6
Version String 2.3.0-stable 1.5.0-stable
Download Commit 796845d9a993305f3a947e468406003203c56f87 659d6d833d3f54ea3b4817c6eb8f41c16a82fcc3
Download Url (Computed) https://github.com/kS222138/DER-AntiCheat-/archive/796845d9a993305f3a947e468406003203c56f87.zip https://github.com/kS222138/DER-AntiCheat-/archive/659d6d833d3f54ea3b4817c6eb8f41c16a82fcc3.zip
Icon Url https://raw.githubusercontent.com/kS222138/1/main/7baf87fbf7e945598457c95b7723afa3.png