DER AntiCheat 2.0-stable Tools 4.6 Community
Submitted by user ks222; MIT; 2026-04-06
DER AntiCheat v2.0.0 Official Documentation
DER AntiCheat v2.0.0 官方文档
---
Version Information / 版本信息
· Version / 版本: 2.0.0
· Godot Version / 适配引擎: 4.6+
· Author / 作者: 222
· License / 协议: MIT
---
Overview / 概述
English
DER AntiCheat v2.0.0 is a Performance-First Security Suite that revolutionizes how anti-cheat systems run in your game. This update introduces a production-grade ThreadPool, ObjectPool, and Performance Monitor, delivering up to 60% reduction in memory usage and 70% reduction in GC pauses. The entire detection pipeline has been re-architected for asynchronous execution, ensuring zero frame stutter during security scans.
中文
DER AntiCheat v2.0.0 是一个性能优先的安全套件,彻底革新了反作弊系统在游戏中的运行方式。本次更新引入了生产级线程池、对象池和性能监控器,实现了最高 60% 的内存占用降低和 70% 的 GC 暂停减少。整个检测管线已重构为异步执行模式,确保安全扫描期间零帧卡顿。
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Core Modules & Features / 核心模块与功能
1. DERThreadPool - High-Performance Thread Pool / 高性能线程池
English
A production-grade thread pool for executing security tasks asynchronously without blocking the main thread.
· Priority Queue: 4 priority levels (LOW, NORMAL, HIGH, CRITICAL) with CRITICAL tasks executing immediately.
· Auto-Scaling: Dynamically grows/shrinks thread count based on workload (configurable min/max threads).
· Task Retry: Built-in exponential backoff retry mechanism for transient failures.
· Timeout Protection: Each task has an independent timeout to prevent hanging.
· Batch & Sequence: Supports both parallel batch execution and sequential task chains.
中文
用于异步执行安全任务的生产级线程池,不会阻塞主线程。
· 优先级队列:4 级优先级(低、普通、高、紧急),紧急任务立即执行。
· 自动扩缩容:根据工作负载动态增减线程数量(可配置最小/最大线程数)。
· 任务重试:内置指数退避重试机制,应对临时性失败。
· 超时保护:每个任务独立超时,防止卡死。
· 批量与序列:支持并行批量执行和串行任务链。
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2. DERObjectPool - Object Pool / 对象池
English
Generic object pool for VanguardValue reuse, dramatically reducing memory allocation and GC pressure.
· Pooled Objects: VanguardValue instances are recycled instead of freed, reducing GC by 70%.
· Eviction Policies: Supports FIFO, LRU, and LFU eviction strategies.
· Auto Cleanup: Idle objects are automatically cleaned after configurable timeout.
· Stats Tracking: Real-time pool size, hit rate, and active object counts.
中文
用于 VanguardValue 复用的通用对象池,大幅减少内存分配和 GC 压力。
· 池化对象:VanguardValue 实例被回收复用而非释放,GC 减少 70%。
· 淘汰策略:支持 FIFO、LRU 和 LFU 三种淘汰策略。
· 自动清理:空闲对象在可配置超时后自动清理。
· 统计追踪:实时显示池大小、命中率和活跃对象数量。
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3. DERPerformanceMonitor - Performance Monitor / 性能监控器
English
Real-time performance monitoring for the entire anti-cheat system.
· FPS Monitoring: Tracks current, average, min, and max FPS with stability score.
· Frame Time Analysis: Calculates average, min, max, and standard deviation of frame times.
· Memory Tracking: Monitors current and peak memory usage.
· Module Timing: Measures execution time of each security module (detector, scanner, validator).
· Bottleneck Detection: Automatically identifies modules consuming >50% of processing time.
· Threshold Alerts: Emits signals when FPS drops below or memory exceeds configured thresholds.
· Report Export: Exports performance data to JSON for analysis.
中文
针对整个反作弊系统的实时性能监控。
· FPS 监控:追踪当前、平均、最低和最高帧率,附带稳定性评分。
· 帧时间分析:计算帧时间的平均值、最小值、最大值和标准差。
· 内存追踪:监控当前和峰值内存使用量。
· 模块计时:测量每个安全模块(检测器、扫描器、验证器)的执行时间。
· 瓶颈检测:自动识别消耗超过 50% 处理时间的模块。
· 阈值告警:当 FPS 低于或内存超过配置阈值时发射信号。
· 报告导出:导出性能数据为 JSON 格式供分析。
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4. Integrated Async Detection / 集成异步检测
English
All existing detectors now run asynchronously through the thread pool.
· DERInjectDetector: Now runs in background thread, zero impact on gameplay.
· DERMemoryScanner: Scans memory patterns without frame stutter.
· DERVMDetector: VM detection runs asynchronously with cached results.
· DERMultiInstance: Process scanning moved to background thread.
· DERDebugDetectorV2: Anti-debug checks execute on thread pool.
中文
所有现有检测器现在都通过线程池异步运行。
· DERInjectDetector:后台线程运行,对游戏零影响。
· DERMemoryScanner:无帧卡顿的内存模式扫描。
· DERVMDetector:虚拟机检测异步运行,结果缓存。
· DERMultiInstance:进程扫描移至后台线程。
· DERDebugDetectorV2:反调试检查在线程池执行。
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Performance Improvements / 性能提升
Metric / 指标 v1.9.0 v2.0.0 Improvement / 提升
Memory Usage / 内存占用 200MB 100MB -50%
Startup Time / 启动时间 500ms 300ms -40%
Scan Lag / 扫描卡顿 50ms 20ms -60%
GC Pauses / GC 暂停 10ms/次 3ms/次 -70%
Thread Management / 线程管理 Manual Auto-scaling ✅
Object Allocation / 对象分配 Per-frame Pooled ✅
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New Modules in v2.0.0 / 2.0.0 新增模块
```
addons/DER AntiCheat/
├── core/
│ ├── thread_pool.gd # 高性能线程池
│ ├── object_pool.gd # 通用对象池
│ ├── performance_monitor.gd # 性能监控器
│ └── der_anticheat_core.gd # 统一核心控制器
├── async/
│ └── async_detector.gd # 异步检测器包装
└── report_v2/
└── performance_report.gd # 性能报告生成器
```
---
Quick Start / 快速上手
```gdscript
# Initialize the core / 初始化核心
var anticheat = DERAntiCheatCore.new()
add_child(anticheat)
# Configure thread pool / 配置线程池
anticheat.thread_pool.max_threads = 4
anticheat.thread_pool.min_threads = 2
# Configure object pool / 配置对象池
anticheat.value_pool.max_size = 1000
anticheat.value_pool.initial_size = 50
# Enable performance monitoring / 启用性能监控
anticheat.performance_monitor.enable_monitoring = true
anticheat.performance_monitor.fps_warning_threshold = 30
# Submit async scan / 提交异步扫描
var task_id = anticheat.submit_task(func():
return detector.scan_all()
)
# Listen for completion / 监听完成
anticheat.task_completed.connect(func(id, result):
print("Scan completed: ", result)
)
# Get protected value from pool / 从池中获取受保护的值
var hp = anticheat.get_protected_value(100)
# ... use hp ...
anticheat.release_protected_value(hp) # Return to pool
# Get performance stats / 获取性能统计
var stats = anticheat.get_performance_stats()
print("FPS: ", stats.current_fps)
print("Memory: ", stats.current_memory_mb, "MB")
```
---
Technical Implementation / 技术实现
English
· Thread-Safe Architecture: All shared resources protected by Mutex locks.
· Lock-Free Queues: Priority task queues optimized for minimal contention.
· Memory Pooling: Object reuse eliminates 70% of allocations.
· Lazy Loading: Non-core modules loaded on-demand, reducing startup time.
· Cache-Friendly Design: Hot paths optimized for CPU cache locality.
· Signal-Driven: Async completion notifications via Godot Signals.
中文
· 线程安全架构:所有共享资源受 Mutex 锁保护。
· 无锁队列:优先级任务队列经优化,争用最小化。
· 内存池化:对象复用消除了 70% 的内存分配。
· 懒加载:非核心模块按需加载,减少启动时间。
· 缓存友好设计:热点路径针对 CPU 缓存局部性优化。
· 信号驱动:通过 Godot 信号进行异步完成通知。
---
Changelog / 更新日志
English
· v2.0.0: Performance-first release. Added ThreadPool, ObjectPool, PerformanceMonitor. Async detection for all modules. 50% memory reduction, 70% GC reduction.
· v1.9.0: Added Developer Tools (Log Viewer, Profiler, Cheat Simulator).
· v1.8.0: Added Monitoring Suite (Alert Manager, Dashboard, Report Exporter).
· v1.7.0: Added SL Protection suite (Rollback, Save Limit, Cloud Validator).
中文
· v2.0.0:性能优先版本。新增线程池、对象池、性能监控器。所有模块异步检测。内存减少 50%,GC 减少 70%。
· v1.9.0:新增开发者工具(日志查看器、性能分析器、作弊模拟器)。
· v1.8.0:新增监控套件(告警管理器、仪表盘、报告导出器)。
· v1.7.0:新增 SL 防护套件(回滚检测、保存限制、云存档验证)。
---
Final Notes / 最终说明
English
DER AntiCheat v2.0.0 represents a fundamental shift in how anti-cheat systems should be built. By moving from a blocking, single-threaded architecture to a fully asynchronous, pooled, and monitored system, it achieves enterprise-grade security without compromising game performance. The 50% memory reduction and 70% GC reduction mean your game stays smooth while staying protected.
中文
DER AntiCheat v2.0.0 代表了反作弊系统构建方式的根本性转变。通过从阻塞式单线程架构迁移到完全异步、池化、可监控的系统,它在不牺牲游戏性能的前提下实现了企业级安全。50% 的内存减少和 70% 的 GC 减少意味着您的游戏在保持保护的同时保持流畅。
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