Edit of asset "Pixels-Prof" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Pixels-Prof | Pixels-Prof |
| Description |
In-editor pixel art for Godot 4.5+ — draw, animate, and export colour as runtime data. No alt-tab required. What it does Pixel-Prof is a Godot EditorPlugin dock that keeps your entire pixel art workflow inside the engine. Draw sprites, build animations, and use the Correspondence Engine (CE) to turn palette colours into exported JSON data — live, as you paint. No roundtrip to Aseprite. No import pipeline. Draw → animate → export data, all in one dock. Features FORGE — Pixel Art Editor Integer-only drawing engine (Bresenham line, flood fill, brush, erase) PackedByteArray direct manipulation — no set_pixel() calls, no float ops Configurable canvas size (default 64×128px) 8 palette slots per session ANIM — Animation Tab Multi-clip animation editor with per-frame timing Onion skin overlay for frame-to-frame accuracy Direct export to Godot's SpriteFrames resource AnimationPlayer-ready output CE — Correspondence Engine Map any palette colour to a named stat or data field Paint your sprite — CE reads pixel coverage in real time Export as JSON: { "SPEED": 74, "MASS": 31, "POWER": 88 } That JSON is your runtime data — feed it directly to physics, stats, or any system CONFIG Set canvas dimensions, palette, and export paths per project |
In-editor pixel art for Godot 4.5+ — draw, animate, and export colour as runtime data. No alt-tab required. What it does Pixel-Prof is a Godot EditorPlugin dock that keeps your entire pixel art workflow inside the engine. Draw sprites, build animations, and use the Correspondence Engine (CE) to turn palette colours into exported JSON data — live, as you paint. No roundtrip to Aseprite. No import pipeline. Draw → animate → export data, all in one dock. Features FORGE — Pixel Art Editor Integer-only drawing engine (Bresenham line, flood fill, brush, erase) PackedByteArray direct manipulation — no set_pixel() calls, no float ops Configurable canvas size (default 64×128px) 8 palette slots per session ANIM — Animation Tab Multi-clip animation editor with per-frame timing Onion skin overlay for frame-to-frame accuracy Direct export to Godot's SpriteFrames resource AnimationPlayer-ready output CE — Correspondence Engine Map any palette colour to a named stat or data field Paint your sprite — CE reads pixel coverage in real time Export as JSON: { "SPEED": 74, "MASS": 31, "POWER": 88 } That JSON is your runtime data — feed it directly to physics, stats, or any system CONFIG Set canvas dimensions, palette, and export paths per project |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/architect-minder/godot-pixel-prof | https://github.com/architect-minder/godot-pixel-prof |
| Issues Url | https://github.com/architect-minder/godot-pixel-prof/issues | https://github.com/architect-minder/godot-pixel-prof/issues |
| Godot version | Godot 4.5 | Godot 4.5 |
| Version String | 1.0 | 1.0 |
| Download Commit | 8713798e7e0167472036fe82ef66448415dbd27a | 8713798e7e0167472036fe82ef66448415dbd27a |
| Download Url (Computed) | https://github.com/architect-minder/godot-pixel-prof/archive/8713798e7e0167472036fe82ef66448415dbd27a.zip | https://github.com/architect-minder/godot-pixel-prof/archive/8713798e7e0167472036fe82ef66448415dbd27a.zip |
| Icon Url |
https://raw.githubusercontent.com/architect-minder/godot-pixel-prof/main/icon.png
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https://raw.githubusercontent.com/architect-minder/godot-pixel-prof/main/icon.png
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