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Pixels-Prof 1.0 Tools 4.5 Community

Submitted by user pixels-prof-dev; MIT; 2026-03-09

In-editor pixel art for Godot 4.5+ — draw, animate, and export colour as runtime data. No alt-tab required.
What it does
Pixel-Prof is a Godot EditorPlugin dock that keeps your entire pixel art workflow inside the engine. Draw sprites, build animations, and use the Correspondence Engine (CE) to turn palette colours into exported JSON data — live, as you paint.

No roundtrip to Aseprite. No import pipeline. Draw → animate → export data, all in one dock.

Features
FORGE — Pixel Art Editor
Integer-only drawing engine (Bresenham line, flood fill, brush, erase)
PackedByteArray direct manipulation — no set_pixel() calls, no float ops
Configurable canvas size (default 64×128px)
8 palette slots per session
ANIM — Animation Tab
Multi-clip animation editor with per-frame timing
Onion skin overlay for frame-to-frame accuracy
Direct export to Godot's SpriteFrames resource
AnimationPlayer-ready output
CE — Correspondence Engine
Map any palette colour to a named stat or data field
Paint your sprite — CE reads pixel coverage in real time
Export as JSON: { "SPEED": 74, "MASS": 31, "POWER": 88 }
That JSON is your runtime data — feed it directly to physics, stats, or any system
CONFIG
Set canvas dimensions, palette, and export paths per project


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