Property | Old/Current | New/Edit |
---|---|---|
Title | Heightmap terrain | |
Description |
Heightmap-based terrain for Godot 3.1 and 3.2. It supports collision, texture painting, colouring, holes, level of detail, and grass. Fixes in 1.5.2: - Fixed globalmap baker not working with terrain sizes below 513 - Fixed texture file dialog not including `.packed_tex` files Fixes in 1.5.1: - Fixed undo not working correctly when painting textures while using MultiSplat16 - Fixed grass painting not working Changes in 1.5: - Added `multisplat16` shader, allowing to use 16 ground textures - Added `HTerrainTextureSet` resource to store and re-use sets of ground textures - Added an import tool for ground textures - Added generic importers for packed textures (as backend for the ground texture import tool) - Added About Dialog, including version, links and donors list - Added slope limiter to texture painter - The brush system was rewritten to use shaders, for better performance - Added erosion brush - Brush size slider allows to pick small sizes more precisely - The minimap now uses the globalmap to display color (uses white if there isn't a globalmap) - Fixed brush jitter at small sizes - New docs website: https://hterrain-plugin.readthedocs.io/en/latest Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Heightmap-based terrain for Godot 3.1 and 3.2. It supports collision, texture painting, colouring, holes, level of detail, and grass. Changes in 1.3.1: - Fixed new terrain maps saving with wrong import settings Changes in 1.3: - Added new Array shader allowing up to 256 ground textures, and new docs about this workflow - Added shaded view to the minimap with a camera icon, quadtree view is optional - Added simple "low-poly" shader without textures - Added per-texture color factor and UV scale to the main Classic4 shader (thanks Tinmanjuggernaut) - Added ability to specify a custom detail mesh, and bundled a few in `models/` folder - Added an option to choose endianess when importing a raw heightmap - Added EXR to heightmap import options - Reworked ground texture selector to display packed and array textures correctly - The default shader is now CLASSIC4_LITE, the other one needs extra setup - Fixed rare terrain chunk popping due to vertical size wrongly rounded - Fixed undo not working correctly with more than one detail layer - Fixed texture editor allowing to load textures from outside the project (which doesn't work) - Fixed texture editor not allowing to choose JPG images - Fixed global translation not being taken into account (local was used as global) - Fixed Godot crashing or running out of memory after lots of edits Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md |
Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Zylann/godot_heightmap_plugin | |
Issues Url | https://github.com/Zylann/godot_heightmap_plugin/issues | |
Godot version | Godot 3.1 | |
Version String | 1.5.2 | 1.3.1 |
Download Commit | 8694590990cf5a0fbc69c3698cb13d0197f296a1 | 3a29c66e4f68b12bbd63135e90f2a059ae03a853 |
Download Url (Computed) | https://github.com/Zylann/godot_heightmap_plugin/archive/8694590990cf5a0fbc69c3698cb13d0197f296a1.zip | https://github.com/Zylann/godot_heightmap_plugin/archive/3a29c66e4f68b12bbd63135e90f2a059ae03a853.zip |
Icon Url |
https://raw.githubusercontent.com/Zylann/godot_heightmap_plugin/master/icon.png
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