Edit of asset "Global Tweens" Accepted
| Old/Current | New/Edit | |
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| Title | Global Tweens | Global Tweens |
| Description |
Universal Tween Toolkit for Godot 4.x | A lightweight, async, and highly flexible tween library for your game projects. GlobalTweens simplifies node animations by providing ready-to-use functions like: blink, fade, show, hide shake, shake_rot, move_to, bounce, rotate pop_scale, zoom_pop, elastic_pop, color_flash, color_pulse, squash_stretch, wobble spawn_in, explode_and_free, quantum_jump, glitch_flash slide_in, slide_out, phase_shift, energy_pulse float_loop, move_loop, bounce_loop, swing, spin, random_tween Features Async & Independent: Each tween runs independently; optionally await completion for sequential control. Looping & Fire-and-Forget: Continuous animations (float, swing, spin, bounce) are easy to start and manage. Customizable Transitions/Easing: Pass strings like "sine", "back", "elastic", "quad" with "in", "out", "in_out". Safe & Robust: Automatically checks for valid nodes before tweening. AutoLoad or Class Instance: Use globally or instantiate per scene. Return Tween Objects: Every function returns its Tween for chaining or debugging. |
Universal Tween Toolkit for Godot 4.x | A lightweight, async, and highly flexible tween library for your game projects. GlobalTweens simplifies node animations by providing ready-to-use functions like: blink, fade, show, hide shake, shake_rot, move_to, bounce, rotate pop_scale, zoom_pop, elastic_pop, color_flash, color_pulse, squash_stretch, wobble spawn_in, explode_and_free, quantum_jump, glitch_flash slide_in, slide_out, phase_shift, energy_pulse float_loop, move_loop, bounce_loop, swing, spin, random_tween Features Async & Independent: Each tween runs independently; optionally await completion for sequential control. Looping & Fire-and-Forget: Continuous animations (float, swing, spin, bounce) are easy to start and manage. Customizable Transitions/Easing: Pass strings like "sine", "back", "elastic", "quad" with "in", "out", "in_out". Safe & Robust: Automatically checks for valid nodes before tweening. AutoLoad or Class Instance: Use globally or instantiate per scene. Return Tween Objects: Every function returns its Tween for chaining or debugging. |
| Category | Scripts | Scripts |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/Rp-ics/Godot-Engine-GlobalTweens | https://github.com/Rp-ics/Godot-Engine-GlobalTweens |
| Issues Url | https://github.com/Rp-ics/Godot-Engine-GlobalTweens/issues | https://github.com/Rp-ics/Godot-Engine-GlobalTweens/issues |
| Godot version | Godot 4.0 | Godot 4.0 |
| Version String | 0.1.1 | 0.1.1 |
| Download Commit | 263ee81d15adf5c215f7b5c60925c99ff8ab6257 | 263ee81d15adf5c215f7b5c60925c99ff8ab6257 |
| Download Url (Computed) | https://github.com/Rp-ics/Godot-Engine-GlobalTweens/archive/263ee81d15adf5c215f7b5c60925c99ff8ab6257.zip | https://github.com/Rp-ics/Godot-Engine-GlobalTweens/archive/263ee81d15adf5c215f7b5c60925c99ff8ab6257.zip |
| Icon Url |
https://i.ibb.co/FL0HrBnL/Tween-Icon.png
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https://i.ibb.co/FL0HrBnL/Tween-Icon.png
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