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Global Tweens 0.1.1 Scripts 4.0 Community

Submitted by user Rpx; MIT; 2026-02-03

Universal Tween Toolkit for Godot 4.x | A lightweight, async, and highly flexible tween library for your game projects. GlobalTweens simplifies node animations by providing ready-to-use functions like:

blink, fade, show, hide
shake, shake_rot, move_to, bounce, rotate
pop_scale, zoom_pop, elastic_pop, color_flash, color_pulse, squash_stretch, wobble
spawn_in, explode_and_free, quantum_jump, glitch_flash
slide_in, slide_out, phase_shift, energy_pulse
float_loop, move_loop, bounce_loop, swing, spin, random_tween

Features

Async & Independent: Each tween runs independently; optionally await completion for sequential control.
Looping & Fire-and-Forget: Continuous animations (float, swing, spin, bounce) are easy to start and manage.
Customizable Transitions/Easing: Pass strings like "sine", "back", "elastic", "quad" with "in", "out", "in_out".
Safe & Robust: Automatically checks for valid nodes before tweening.
AutoLoad or Class Instance: Use globally or instantiate per scene.
Return Tween Objects: Every function returns its Tween for chaining or debugging.


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