Edit of asset "PythonScript" Accepted

Old/Current New/Edit
Title PythonScript
Description /!\ This module requires to restart Godot once installed /!\

Introduction
------------

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.


Working features
----------------

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.


Using Pip
---------

On windows, pip must be installed first with `ensurepip`:
```
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever
```

On linux/macOS, pip should be already present:
```
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever
```

Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)


Not so well features
--------------------

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).


Have fun ;-)

- touilleMan
/!\ This module requires to restart Godot once installed /!\

Introduction
------------

This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.


Working features
----------------

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.


Using Pip
---------

On windows, pip must be installed first with `ensurepip`:
```
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever
```

On linux/macOS, pip should be already present:
```
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever
```

Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)


Not so well features
--------------------

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).


Have fun ;-)

- touilleMan
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/touilleMan/godot-python-assetlib-repo
Issues Url https://github.com/touilleMan/godot-python/issues
Godot version Godot 3.2 Godot 3.2
Version String 0.50.0 0.30.0
Download Commit 9c36f5b82d890c2b6f6ba3dea65ee3381c35c991 3deebb92a2a0f256c0e71681ae11db72f7d5e21f
Download Url (Computed) https://github.com/touilleMan/godot-python-assetlib-repo/archive/9c36f5b82d890c2b6f6ba3dea65ee3381c35c991.zip https://github.com/touilleMan/godot-python-assetlib-repo/archive/3deebb92a2a0f256c0e71681ae11db72f7d5e21f.zip
Icon Url https://cdn.rawgit.com/touilleMan/godot-python/master/misc/godot_python.png