PythonScript 0.50.0 Scripts 3.2 Community
Submitted by user touilleMan; MIT; 2020-11-17
/!\ This module requires to restart Godot once installed /!\
Introduction
------------
This is a beta version of the Python module for Godot.
You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.
Working features
----------------
Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation
On top of that, mixing GDscript and Python code inside a project should work fine.
Using Pip
---------
On windows, pip must be installed first with `ensurepip`:
```
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever
```
On linux/macOS, pip should be already present:
```
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever
```
Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)
Not so well features
--------------------
Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).
Have fun ;-)
- touilleMan
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