/!\ This module requires to restart Godot once installed /!\
This is a beta version of the Python module for Godot.
You are likely to encounter bugs and catastrophic crashes, if so please
report them to https://github.com/touilleMan/godot-python/issues.
Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- variable export
- rpc synchronisation
On top of that, mixing GDscript and Python code inside a project should work fine.
On windows, pip must be installed first with `ensurepip`:
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever
On linux/macOS, pip should be already present:
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever
Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)
Not so well features
Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).
Have fun ;-)