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PythonScript 0.50.0 Scripts 3.2 Community

Submitted by user touilleMan; MIT; 2020-11-17

/!\ This module requires to restart Godot once installed /!\


This is a beta version of the Python module for Godot.

You are likely to encounter bugs and catastrophic crashes, if so please
report them to

Working features

Every Godot core features are expected to work fine:
- builtins (e.g. Vector2)
- Objects classes (e.g. Node)
- signals
- variable export
- rpc synchronisation

On top of that, mixing GDscript and Python code inside a project should work fine.

Using Pip

On windows, pip must be installed first with `ensurepip`:
$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once
$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever

On linux/macOS, pip should be already present:
$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever

Note you must use `python -m pip` to invoke pip (using the command `pip`
directly will likely fail in a cryptic manner)

Not so well features

Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).

Have fun ;-)

- touilleMan

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