Edit of asset "Move here" Accepted

Old/Current New/Edit
Title Move here
Description A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.

## Features

* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).
* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).
* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.
* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.
* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.


## Usage

1. Select a Node3D (or any node inheriting from it) in the Scene tree.
2. Move your mouse to the desired location in the 3D Viewport.
3. Hold **Ctrl** and **Left Click**.
4. The object will snap to the cursor location.

## Configuration

If `Ctrl + Click` conflicts with another plugin or your preferences:

1. Go to **Editor > Editor Settings**.
2. Scroll down to the **Addons** section.
3. Click on **Move Here**.
4. Change the `Modifier Key` to **Alt** or **Shift**.

Made with AI and tested.
A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.

## Features

* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).
* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).
* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.
* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.
* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.


## Usage

1. Select a Node3D (or any node inheriting from it) in the Scene tree.
2. Move your mouse to the desired location in the 3D Viewport.
3. Hold **Ctrl** and **Left Click**.
4. The object will snap to the cursor location.

## Configuration

If `Ctrl + Click` conflicts with another plugin or your preferences:

1. Go to **Editor > Editor Settings**.
2. Scroll down to the **Addons** section.
3. Click on **Move Here**.
4. Change the `Modifier Key` to **Alt** or **Shift**.

Made with AI and tested.
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Stand43/move_here_godot
Issues Url https://github.com/Stand43/move_here_godot/issues
Godot version Godot 4.0
Version String 1.1
Download Commit fae20ae942397e51538737f3a3c31fca837b6514
Download Url (Computed) https://github.com/Stand43/move_here_godot/archive/fae20ae942397e51538737f3a3c31fca837b6514.zip
Icon Url https://raw.githubusercontent.com/Stand43/move_here_godot/ada79b5c50d7b5b831db0464709d41e1f05bb39f/icon.jpg