Edit of asset "Move here" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Move here | |
| Description |
A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid. ## Features * **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain). * **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0). * **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`. * **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow. * **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game. ## Usage 1. Select a Node3D (or any node inheriting from it) in the Scene tree. 2. Move your mouse to the desired location in the 3D Viewport. 3. Hold **Ctrl** and **Left Click**. 4. The object will snap to the cursor location. ## Configuration If `Ctrl + Click` conflicts with another plugin or your preferences: 1. Go to **Editor > Editor Settings**. 2. Scroll down to the **Addons** section. 3. Click on **Move Here**. 4. Change the `Modifier Key` to **Alt** or **Shift**. Made with AI and tested. |
A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid. ## Features * **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain). * **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0). * **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`. * **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow. * **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game. ## Usage 1. Select a Node3D (or any node inheriting from it) in the Scene tree. 2. Move your mouse to the desired location in the 3D Viewport. 3. Hold **Ctrl** and **Left Click**. 4. The object will snap to the cursor location. ## Configuration If `Ctrl + Click` conflicts with another plugin or your preferences: 1. Go to **Editor > Editor Settings**. 2. Scroll down to the **Addons** section. 3. Click on **Move Here**. 4. Change the `Modifier Key` to **Alt** or **Shift**. Made with AI and tested. |
| Category | 3D Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/Stand43/move_here_godot | |
| Issues Url | https://github.com/Stand43/move_here_godot/issues | |
| Godot version | Godot 4.0 | |
| Version String | 1.1 | |
| Download Commit | fae20ae942397e51538737f3a3c31fca837b6514 | |
| Download Url (Computed) | https://github.com/Stand43/move_here_godot/archive/fae20ae942397e51538737f3a3c31fca837b6514.zip | |
| Icon Url |
https://raw.githubusercontent.com/Stand43/move_here_godot/ada79b5c50d7b5b831db0464709d41e1f05bb39f/icon.jpg
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